C# 클래스 ProtogamePostBuild.PreloadedAssemblyResolver

상속: Mono.Cecil.DefaultAssemblyResolver
파일 보기 프로젝트 열기: RedpointGames/Protogame 1 사용 예제들

공개 메소드들

메소드 설명
Load ( string path ) : void
PreloadedAssemblyResolver ( ) : System.Collections.Generic
Resolve ( Mono.Cecil.AssemblyNameReference name ) : AssemblyDefinition
Resolve ( Mono.Cecil.AssemblyNameReference name, ReaderParameters parameters ) : AssemblyDefinition
Resolve ( string fullName ) : AssemblyDefinition
Resolve ( string fullName, ReaderParameters parameters ) : AssemblyDefinition

메소드 상세

Load() 공개 메소드

public Load ( string path ) : void
path string
리턴 void

PreloadedAssemblyResolver() 공개 메소드

public PreloadedAssemblyResolver ( ) : System.Collections.Generic
리턴 System.Collections.Generic

Resolve() 공개 메소드

public Resolve ( Mono.Cecil.AssemblyNameReference name ) : AssemblyDefinition
name Mono.Cecil.AssemblyNameReference
리턴 Mono.Cecil.AssemblyDefinition

Resolve() 공개 메소드

public Resolve ( Mono.Cecil.AssemblyNameReference name, ReaderParameters parameters ) : AssemblyDefinition
name Mono.Cecil.AssemblyNameReference
parameters ReaderParameters
리턴 Mono.Cecil.AssemblyDefinition

Resolve() 공개 메소드

public Resolve ( string fullName ) : AssemblyDefinition
fullName string
리턴 Mono.Cecil.AssemblyDefinition

Resolve() 공개 메소드

public Resolve ( string fullName, ReaderParameters parameters ) : AssemblyDefinition
fullName string
parameters ReaderParameters
리턴 Mono.Cecil.AssemblyDefinition