C# 클래스 Protogame.VertexPositionNormalBinormalTangentTextureBlendable

파일 보기 프로젝트 열기: RedpointGames/Protogame 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
Binormal Microsoft.Xna.Framework.Vector3
BoneIndices Byte4
BoneWeights Microsoft.Xna.Framework.Vector4
Normal Microsoft.Xna.Framework.Vector3
Position Microsoft.Xna.Framework.Vector3
Tangent Microsoft.Xna.Framework.Vector3
TextureCoordinate Microsoft.Xna.Framework.Vector2
VertexDeclaration Microsoft.Xna.Framework.Graphics.VertexDeclaration

Private Properties

프로퍼티 타입 설명
VertexPositionNormalBinormalTangentTextureBlendable System.Runtime.InteropServices

공개 메소드들

메소드 설명
Equals ( VertexPositionNormalBinormalTangentTextureBlendable other ) : bool

Indicates whether this instance and a specified object are equal.

Equals ( object obj ) : bool

Indicates whether this instance and a specified object are equal.

GetHashCode ( ) : int

Calculates the hash code representing the current instance.

ToString ( ) : string

Returns a string representation of the vertex.

VertexPositionNormalBinormalTangentTextureBlendable ( Microsoft.Xna.Framework.Vector3 position, Microsoft.Xna.Framework.Vector3 normal, Microsoft.Xna.Framework.Vector3 binormal, Microsoft.Xna.Framework.Vector3 tangent, Vector2 textureCoordinate, Vector4 boneWeight, Byte4 boneIndices ) : System.Runtime.InteropServices

Initializes a new instance of the VertexPositionNormalTextureBlendable struct.

operator ( ) : bool

The equality operator for this vertex structure.

비공개 메소드들

메소드 설명
VertexPositionNormalBinormalTangentTextureBlendable ( ) : System.Runtime.InteropServices

Initializes static members of the VertexPositionNormalBinormalTangentTextureBlendable struct.

메소드 상세

Equals() 공개 메소드

Indicates whether this instance and a specified object are equal.
public Equals ( VertexPositionNormalBinormalTangentTextureBlendable other ) : bool
other VertexPositionNormalBinormalTangentTextureBlendable /// The object to compare this instance to. ///
리턴 bool

Equals() 공개 메소드

Indicates whether this instance and a specified object are equal.
public Equals ( object obj ) : bool
obj object /// The object to compare this instance to. ///
리턴 bool

GetHashCode() 공개 메소드

Calculates the hash code representing the current instance.
public GetHashCode ( ) : int
리턴 int

ToString() 공개 메소드

Returns a string representation of the vertex.
public ToString ( ) : string
리턴 string

VertexPositionNormalBinormalTangentTextureBlendable() 공개 메소드

Initializes a new instance of the VertexPositionNormalTextureBlendable struct.
public VertexPositionNormalBinormalTangentTextureBlendable ( Microsoft.Xna.Framework.Vector3 position, Microsoft.Xna.Framework.Vector3 normal, Microsoft.Xna.Framework.Vector3 binormal, Microsoft.Xna.Framework.Vector3 tangent, Vector2 textureCoordinate, Vector4 boneWeight, Byte4 boneIndices ) : System.Runtime.InteropServices
position Microsoft.Xna.Framework.Vector3 /// The position of the vertex. ///
normal Microsoft.Xna.Framework.Vector3 /// The normal of the vertex. ///
binormal Microsoft.Xna.Framework.Vector3 /// The binormal of the vertex. ///
tangent Microsoft.Xna.Framework.Vector3 /// The tangent of the vertex. ///
textureCoordinate Microsoft.Xna.Framework.Vector2 /// The texture coordinate for the vertex. ///
boneWeight Microsoft.Xna.Framework.Vector4 /// The bone weightings that apply to the vertex. ///
boneIndices Byte4 /// The bone IDs that apply to the vertex. ///
리턴 System.Runtime.InteropServices

operator() 공개 정적인 메소드

The equality operator for this vertex structure.
public static operator ( ) : bool
리턴 bool

프로퍼티 상세

Binormal 공개적으로 프로퍼티

The binormal of the vertex.
public Vector3,Microsoft.Xna.Framework Binormal
리턴 Microsoft.Xna.Framework.Vector3

BoneIndices 공개적으로 프로퍼티

The bone IDs that apply to the vertex.
public Byte4 BoneIndices
리턴 Byte4

BoneWeights 공개적으로 프로퍼티

The bone weightings that apply to the vertex.
public Vector4,Microsoft.Xna.Framework BoneWeights
리턴 Microsoft.Xna.Framework.Vector4

Normal 공개적으로 프로퍼티

The normal of the vertex.
public Vector3,Microsoft.Xna.Framework Normal
리턴 Microsoft.Xna.Framework.Vector3

Position 공개적으로 프로퍼티

The position of the vertex.
public Vector3,Microsoft.Xna.Framework Position
리턴 Microsoft.Xna.Framework.Vector3

Tangent 공개적으로 프로퍼티

The tangent of the vertex.
public Vector3,Microsoft.Xna.Framework Tangent
리턴 Microsoft.Xna.Framework.Vector3

TextureCoordinate 공개적으로 프로퍼티

The texture coordinate for the vertex.
public Vector2,Microsoft.Xna.Framework TextureCoordinate
리턴 Microsoft.Xna.Framework.Vector2

VertexDeclaration 공개적으로 정적으로 프로퍼티

The vertex declaration structure.
public static VertexDeclaration,Microsoft.Xna.Framework.Graphics VertexDeclaration
리턴 Microsoft.Xna.Framework.Graphics.VertexDeclaration