프로퍼티 | 타입 | 설명 | |
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Binormal | Microsoft.Xna.Framework.Vector3 | ||
BoneIndices | Byte4 | ||
BoneWeights | |||
Normal | Microsoft.Xna.Framework.Vector3 | ||
Position | Microsoft.Xna.Framework.Vector3 | ||
Tangent | Microsoft.Xna.Framework.Vector3 | ||
TextureCoordinate | |||
VertexDeclaration |
프로퍼티 | 타입 | 설명 | |
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VertexPositionNormalBinormalTangentTextureBlendable | System.Runtime.InteropServices |
메소드 | 설명 | |
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Equals ( |
Indicates whether this instance and a specified object are equal.
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Equals ( object obj ) : bool |
Indicates whether this instance and a specified object are equal.
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GetHashCode ( ) : int |
Calculates the hash code representing the current instance.
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ToString ( ) : string |
Returns a string representation of the vertex.
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VertexPositionNormalBinormalTangentTextureBlendable ( Microsoft.Xna.Framework.Vector3 position, Microsoft.Xna.Framework.Vector3 normal, Microsoft.Xna.Framework.Vector3 binormal, Microsoft.Xna.Framework.Vector3 tangent, |
Initializes a new instance of the VertexPositionNormalTextureBlendable struct.
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operator ( ) : bool |
The equality operator for this vertex structure.
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메소드 | 설명 | |
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VertexPositionNormalBinormalTangentTextureBlendable ( ) : System.Runtime.InteropServices |
Initializes static members of the VertexPositionNormalBinormalTangentTextureBlendable struct.
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public Equals ( |
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other | /// The object to compare this instance to. /// | |
리턴 | bool |
public Equals ( object obj ) : bool | ||
obj | object | /// The object to compare this instance to. /// |
리턴 | bool |
public VertexPositionNormalBinormalTangentTextureBlendable ( Microsoft.Xna.Framework.Vector3 position, Microsoft.Xna.Framework.Vector3 normal, Microsoft.Xna.Framework.Vector3 binormal, Microsoft.Xna.Framework.Vector3 tangent, |
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position | Microsoft.Xna.Framework.Vector3 | /// The position of the vertex. /// |
normal | Microsoft.Xna.Framework.Vector3 | /// The normal of the vertex. /// |
binormal | Microsoft.Xna.Framework.Vector3 | /// The binormal of the vertex. /// |
tangent | Microsoft.Xna.Framework.Vector3 | /// The tangent of the vertex. /// |
textureCoordinate | /// The texture coordinate for the vertex. /// | |
boneWeight | /// The bone weightings that apply to the vertex. /// | |
boneIndices | Byte4 | /// The bone IDs that apply to the vertex. /// |
리턴 | System.Runtime.InteropServices |
public Vector3,Microsoft.Xna.Framework Binormal | ||
리턴 | Microsoft.Xna.Framework.Vector3 |
public Vector4,Microsoft.Xna.Framework BoneWeights | ||
리턴 |
public Vector3,Microsoft.Xna.Framework Position | ||
리턴 | Microsoft.Xna.Framework.Vector3 |
public Vector3,Microsoft.Xna.Framework Tangent | ||
리턴 | Microsoft.Xna.Framework.Vector3 |
public Vector2,Microsoft.Xna.Framework TextureCoordinate | ||
리턴 |