메소드 | 설명 | |
---|---|---|
CanHandle ( IRawAsset data ) : bool | ||
CanNew ( ) : bool | ||
GetDefault ( IAssetManager assetManager, string name ) : IAsset | ||
GetNew ( IAssetManager assetManager, string name ) : IAsset | ||
Handle ( IAssetManager assetManager, string name, IRawAsset data ) : IAsset | ||
UnifiedShaderAssetLoader ( IKernel kernel, IAssetContentManager assetContentManager ) : Protoinject |
public GetDefault ( IAssetManager assetManager, string name ) : IAsset | ||
assetManager | IAssetManager | |
name | string | |
리턴 | IAsset |
public GetNew ( IAssetManager assetManager, string name ) : IAsset | ||
assetManager | IAssetManager | |
name | string | |
리턴 | IAsset |
public Handle ( IAssetManager assetManager, string name, IRawAsset data ) : IAsset | ||
assetManager | IAssetManager | |
name | string | |
data | IRawAsset | |
리턴 | IAsset |
public UnifiedShaderAssetLoader ( IKernel kernel, IAssetContentManager assetContentManager ) : Protoinject | ||
kernel | IKernel | |
assetContentManager | IAssetContentManager | |
리턴 | Protoinject |