메소드 | 설명 | |
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AddChild ( |
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BuildEntryGraph ( |
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GetChildrenWithLayouts ( ISkinLayout skin, |
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HandleEvent ( ISkinLayout skin, |
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NormalizeTree ( TreeEntry tree, bool exclude ) : List |
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RemoveAllChildren ( ) : void | ||
RemoveChild ( |
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Render ( IRenderContext context, ISkinLayout skinLayout, ISkinDelegator skinDelegator, |
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Update ( ISkinLayout skin, |
메소드 | 설명 | |
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BackfillParentsForItem ( TreeEntry root, |
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FindParentForItem ( TreeEntry current, |
public BuildEntryGraph ( |
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layout | ||
리턴 | TreeEntry |
public GetChildrenWithLayouts ( ISkinLayout skin, |
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skin | ISkinLayout | |
layout | ||
리턴 | IEnumerable |
public HandleEvent ( ISkinLayout skin, |
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skin | ISkinLayout | |
layout | ||
context | IGameContext | |
@event | Event | |
리턴 | bool |
public NormalizeTree ( TreeEntry tree, bool exclude ) : List |
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tree | TreeEntry | |
exclude | bool | |
리턴 | List |
public Render ( IRenderContext context, ISkinLayout skinLayout, ISkinDelegator skinDelegator, |
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context | IRenderContext | |
skinLayout | ISkinLayout | |
skinDelegator | ISkinDelegator | |
layout | ||
리턴 | void |
public Update ( ISkinLayout skin, |
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skin | ISkinLayout | |
layout | ||
gameTime | ||
stealFocus | bool | |
리턴 | void |