C# 클래스 Protogame.PhysicsCollisionEndEvent

An event that signals that two rigid bodies have stopped colliding in the game.
상속: PhysicsEvent
파일 보기 프로젝트 열기: RedpointGames/Protogame 1 사용 예제들

공개 메소드들

메소드 설명
PhysicsCollisionEndEvent ( IGameContext gameContext, IServerContext serverContext, IUpdateContext updateContext, RigidBody body1, RigidBody body2, object owner1, object owner2 ) : Jitter.Dynamics

Initializes a new instance of a PhysicsCollisionEndEvent. This constructor is intended to be used internally within the framework.

메소드 상세

PhysicsCollisionEndEvent() 공개 메소드

Initializes a new instance of a PhysicsCollisionEndEvent. This constructor is intended to be used internally within the framework.
public PhysicsCollisionEndEvent ( IGameContext gameContext, IServerContext serverContext, IUpdateContext updateContext, RigidBody body1, RigidBody body2, object owner1, object owner2 ) : Jitter.Dynamics
gameContext IGameContext The current game context, or null if running on a server.
serverContext IServerContext The current server context, or null if running on a client.
updateContext IUpdateContext The current update context.
body1 RigidBody The first body involved in the collision.
body2 RigidBody The second body involved in the collision.
owner1 object The owner of the first body.
owner2 object The owner of the second body.
리턴 Jitter.Dynamics