프로퍼티 | 타입 | 설명 | |
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BiTangent | Vector3? | ||
BoneIndices | Byte4? | ||
BoneWeights | Vector4? | ||
Colors | Microsoft.Xna.Framework.Color[] | ||
Normal | Vector3? | ||
Position | Vector3? | ||
Tangent | Vector3? | ||
TexCoordsUV | Microsoft.Xna.Framework.Vector2[] | ||
TexCoordsUVW | Microsoft.Xna.Framework.Vector3[] |
메소드 | 설명 | |
---|---|---|
ModelVertex ( Microsoft.Xna.Framework.Vector3 position, Microsoft.Xna.Framework.Vector3 normal, Microsoft.Xna.Framework.Vector3 tangent, Microsoft.Xna.Framework.Vector3 bitangent, Microsoft.Xna.Framework.Color colors, |
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ToString ( ) : string |
Provides a very basic representation of the vertex (just the position information).
|
|
Transform ( |
Transforms the current model vertex by the matrix.
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public ModelVertex ( Microsoft.Xna.Framework.Vector3 position, Microsoft.Xna.Framework.Vector3 normal, Microsoft.Xna.Framework.Vector3 tangent, Microsoft.Xna.Framework.Vector3 bitangent, Microsoft.Xna.Framework.Color colors, |
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position | Microsoft.Xna.Framework.Vector3 | |
normal | Microsoft.Xna.Framework.Vector3 | |
tangent | Microsoft.Xna.Framework.Vector3 | |
bitangent | Microsoft.Xna.Framework.Vector3 | |
colors | Microsoft.Xna.Framework.Color | |
texCoordsUV | ||
texCoordsUVW | Microsoft.Xna.Framework.Vector3 | |
boneIndicies | Byte4 | |
boneWeights | ||
리턴 | Microsoft.Xna.Framework |
public Transform ( |
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matrix | ||
리턴 |
public Vector2[],Microsoft.Xna.Framework TexCoordsUV | ||
리턴 | Microsoft.Xna.Framework.Vector2[] |