메소드 | 설명 | |
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AddChild ( IContainer item ) : void | ||
GetChildrenWithLayouts ( ISkinLayout skinLayout, |
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GetDesiredHeight ( ISkinLayout skin ) : int? | ||
GetDesiredWidth ( ISkinLayout skin ) : int? | ||
HandleEvent ( ISkinLayout skinLayout, |
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RemoveAllChildren ( ) : void | ||
RemoveChild ( IContainer item ) : void | ||
Render ( IRenderContext context, ISkinLayout skinLayout, ISkinDelegator skinDelegator, |
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Update ( ISkinLayout skinLayout, |
public GetChildrenWithLayouts ( ISkinLayout skinLayout, |
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skinLayout | ISkinLayout | |
layout | ||
리턴 | IEnumerable |
public GetDesiredHeight ( ISkinLayout skin ) : int? | ||
skin | ISkinLayout | |
리턴 | int? |
public GetDesiredWidth ( ISkinLayout skin ) : int? | ||
skin | ISkinLayout | |
리턴 | int? |
public HandleEvent ( ISkinLayout skinLayout, |
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skinLayout | ISkinLayout | |
layout | ||
context | IGameContext | |
@event | Event | |
리턴 | bool |
public Render ( IRenderContext context, ISkinLayout skinLayout, ISkinDelegator skinDelegator, |
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context | IRenderContext | |
skinLayout | ISkinLayout | |
skinDelegator | ISkinDelegator | |
layout | ||
리턴 | void |
public Update ( ISkinLayout skinLayout, |
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skinLayout | ISkinLayout | |
layout | ||
gameTime | ||
stealFocus | bool | |
리턴 | void |