public DefaultLightContext ( Microsoft.Xna.Framework.Graphics.Texture2D deferredColorMap, Microsoft.Xna.Framework.Graphics.Texture2D deferredNormalMap, Microsoft.Xna.Framework.Graphics.Texture2D deferredDepthMap, Microsoft.Xna.Framework.Graphics.Texture2D deferredSpecularMap, RenderTarget2D diffuseLightRenderTarget, RenderTarget2D specularLightRenderTarget, BlendState lightBlendState, RasterizerState rasterizerStateCullNone, RasterizerState rasterizerStateCullClockwiseFace, RasterizerState rasterizerStateCullCounterClockwiseFace, Vector2 halfPixel ) : Microsoft.Xna.Framework |
deferredColorMap |
Microsoft.Xna.Framework.Graphics.Texture2D |
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deferredNormalMap |
Microsoft.Xna.Framework.Graphics.Texture2D |
|
deferredDepthMap |
Microsoft.Xna.Framework.Graphics.Texture2D |
|
deferredSpecularMap |
Microsoft.Xna.Framework.Graphics.Texture2D |
|
diffuseLightRenderTarget |
Microsoft.Xna.Framework.Graphics.RenderTarget2D |
|
specularLightRenderTarget |
Microsoft.Xna.Framework.Graphics.RenderTarget2D |
|
lightBlendState |
Microsoft.Xna.Framework.Graphics.BlendState |
|
rasterizerStateCullNone |
Microsoft.Xna.Framework.Graphics.RasterizerState |
|
rasterizerStateCullClockwiseFace |
Microsoft.Xna.Framework.Graphics.RasterizerState |
|
rasterizerStateCullCounterClockwiseFace |
Microsoft.Xna.Framework.Graphics.RasterizerState |
|
halfPixel |
Microsoft.Xna.Framework.Vector2 |
|
리턴 |
Microsoft.Xna.Framework |
|