메소드 | 설명 | |
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BeginRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass previousPass, |
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DefaultDebugRenderPass ( IAssetManagerProvider assetManagerProvider ) : System.Collections.Generic | ||
EndRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass nextPass ) : void |
public BeginRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass previousPass, |
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gameContext | IGameContext | |
renderContext | IRenderContext | |
previousPass | IRenderPass | |
postProcessingSource | ||
리턴 | void |
public DefaultDebugRenderPass ( IAssetManagerProvider assetManagerProvider ) : System.Collections.Generic | ||
assetManagerProvider | IAssetManagerProvider | |
리턴 | System.Collections.Generic |
public EndRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass nextPass ) : void | ||
gameContext | IGameContext | |
renderContext | IRenderContext | |
nextPass | IRenderPass | |
리턴 | void |