메소드 | 설명 | |
---|---|---|
Default3DRenderUtilities ( I2DRenderUtilities renderUtilities, IRenderCache renderCache, IRenderBatcher renderBatcher ) : System | ||
MeasureText ( IRenderContext context, string text, FontAsset font ) : Vector2 | ||
RenderCircle ( IRenderContext context, IEffect effect, IEffectParameterSet effectParameterSet, Matrix transform, Vector2 center, int radius, Color color, bool filled = false ) : void | ||
RenderCube ( IRenderContext context, IEffect effect, IEffectParameterSet effectParameterSet, Matrix transform, Color color ) : void | ||
RenderCube ( IRenderContext context, IEffect effect, IEffectParameterSet effectParameterSet, Matrix transform, TextureAsset texture, Vector2 topLeftUV, Vector2 bottomRightUV ) : void | ||
RenderLine ( IRenderContext context, IEffect effect, IEffectParameterSet effectParameterSet, Vector3 start, Vector3 end, Color color ) : void | ||
RenderLine ( IRenderContext context, IEffect effect, IEffectParameterSet effectParameterSet, Vector3 start, Vector3 end, TextureAsset texture, Vector2 startUV, Vector2 endUV ) : void | ||
RenderPlane ( IRenderContext context, IEffect effect, IEffectParameterSet effectParameterSet, Matrix transform, Color color ) : void | ||
RenderPlane ( IRenderContext context, IEffect effect, IEffectParameterSet effectParameterSet, Matrix transform, TextureAsset texture, Vector2 topLeftUV, Vector2 bottomRightUV ) : void | ||
RenderRectangle ( IRenderContext context, IEffect effect, IEffectParameterSet effectParameterSet, Vector3 start, Vector3 end, Color color, bool filled = false ) : void | ||
RenderText ( IRenderContext context, IEffect effect, IEffectParameterSet effectParameterSet, Matrix matrix, string text, FontAsset font, HorizontalAlignment horizontalAlignment, VerticalAlignment verticalAlignment, Color textColor, bool renderShadow, Color shadowColor ) : void | ||
RenderTexture ( IRenderContext context, IEffect effect, IEffectParameterSet effectParameterSet, Matrix matrix, TextureAsset texture, Color color, bool flipHorizontally, bool flipVertically, |
메소드 | 설명 | |
---|---|---|
RenderTexture ( IRenderContext context, IEffect effect, IEffectParameterSet effectParameterSet, Matrix matrix, Microsoft.Xna.Framework.Graphics.Texture2D texture, Color color = null, bool flipHorizontally = false, bool flipVertically = false, |
public Default3DRenderUtilities ( I2DRenderUtilities renderUtilities, IRenderCache renderCache, IRenderBatcher renderBatcher ) : System | ||
renderUtilities | I2DRenderUtilities | |
renderCache | IRenderCache | |
renderBatcher | IRenderBatcher | |
리턴 | System |
public MeasureText ( IRenderContext context, string text, FontAsset font ) : Vector2 | ||
context | IRenderContext | |
text | string | |
font | FontAsset | |
리턴 | Vector2 |
public RenderCircle ( IRenderContext context, IEffect effect, IEffectParameterSet effectParameterSet, Matrix transform, Vector2 center, int radius, Color color, bool filled = false ) : void | ||
context | IRenderContext | |
effect | IEffect | |
effectParameterSet | IEffectParameterSet | |
transform | Matrix | |
center | Vector2 | |
radius | int | |
color | Color | |
filled | bool | |
리턴 | void |
public RenderCube ( IRenderContext context, IEffect effect, IEffectParameterSet effectParameterSet, Matrix transform, Color color ) : void | ||
context | IRenderContext | |
effect | IEffect | |
effectParameterSet | IEffectParameterSet | |
transform | Matrix | |
color | Color | |
리턴 | void |
public RenderCube ( IRenderContext context, IEffect effect, IEffectParameterSet effectParameterSet, Matrix transform, TextureAsset texture, Vector2 topLeftUV, Vector2 bottomRightUV ) : void | ||
context | IRenderContext | |
effect | IEffect | |
effectParameterSet | IEffectParameterSet | |
transform | Matrix | |
texture | TextureAsset | |
topLeftUV | Vector2 | |
bottomRightUV | Vector2 | |
리턴 | void |
public RenderLine ( IRenderContext context, IEffect effect, IEffectParameterSet effectParameterSet, Vector3 start, Vector3 end, Color color ) : void | ||
context | IRenderContext | |
effect | IEffect | |
effectParameterSet | IEffectParameterSet | |
start | Vector3 | |
end | Vector3 | |
color | Color | |
리턴 | void |
public RenderLine ( IRenderContext context, IEffect effect, IEffectParameterSet effectParameterSet, Vector3 start, Vector3 end, TextureAsset texture, Vector2 startUV, Vector2 endUV ) : void | ||
context | IRenderContext | |
effect | IEffect | |
effectParameterSet | IEffectParameterSet | |
start | Vector3 | |
end | Vector3 | |
texture | TextureAsset | |
startUV | Vector2 | |
endUV | Vector2 | |
리턴 | void |
public RenderPlane ( IRenderContext context, IEffect effect, IEffectParameterSet effectParameterSet, Matrix transform, Color color ) : void | ||
context | IRenderContext | |
effect | IEffect | |
effectParameterSet | IEffectParameterSet | |
transform | Matrix | |
color | Color | |
리턴 | void |
public RenderPlane ( IRenderContext context, IEffect effect, IEffectParameterSet effectParameterSet, Matrix transform, TextureAsset texture, Vector2 topLeftUV, Vector2 bottomRightUV ) : void | ||
context | IRenderContext | |
effect | IEffect | |
effectParameterSet | IEffectParameterSet | |
transform | Matrix | |
texture | TextureAsset | |
topLeftUV | Vector2 | |
bottomRightUV | Vector2 | |
리턴 | void |
public RenderRectangle ( IRenderContext context, IEffect effect, IEffectParameterSet effectParameterSet, Vector3 start, Vector3 end, Color color, bool filled = false ) : void | ||
context | IRenderContext | |
effect | IEffect | |
effectParameterSet | IEffectParameterSet | |
start | Vector3 | |
end | Vector3 | |
color | Color | |
filled | bool | |
리턴 | void |
public RenderText ( IRenderContext context, IEffect effect, IEffectParameterSet effectParameterSet, Matrix matrix, string text, FontAsset font, HorizontalAlignment horizontalAlignment, VerticalAlignment verticalAlignment, Color textColor, bool renderShadow, Color shadowColor ) : void | ||
context | IRenderContext | |
effect | IEffect | |
effectParameterSet | IEffectParameterSet | |
matrix | Matrix | |
text | string | |
font | FontAsset | |
horizontalAlignment | HorizontalAlignment | |
verticalAlignment | VerticalAlignment | |
textColor | Color | |
renderShadow | bool | |
shadowColor | Color | |
리턴 | void |
public RenderTexture ( IRenderContext context, IEffect effect, IEffectParameterSet effectParameterSet, Matrix matrix, TextureAsset texture, Color color, bool flipHorizontally, bool flipVertically, |
||
context | IRenderContext | |
effect | IEffect | |
effectParameterSet | IEffectParameterSet | |
matrix | Matrix | |
texture | TextureAsset | |
color | Color | |
flipHorizontally | bool | |
flipVertically | bool | |
sourceArea | ||
리턴 | void |