메소드 | 설명 | |
---|---|---|
ClientConsole ( IConsoleInput consoleInput, IConsoleRender consoleRender ) : System | ||
Log ( string message ) : void | ||
LogStructured ( INode node, ConsoleLogLevel logLevel, string format, object args ) : void | ||
LogStructured ( INode node, string format, object args ) : void | ||
Render ( IGameContext gameContext, IRenderContext renderContext ) : void | ||
Toggle ( ) : void | ||
Update ( IGameContext gameContext, IUpdateContext updateContext ) : void |
메소드 | 설명 | |
---|---|---|
LogInternal ( ConsoleEntry consoleEntry ) : void |
public ClientConsole ( IConsoleInput consoleInput, IConsoleRender consoleRender ) : System | ||
consoleInput | IConsoleInput | |
consoleRender | IConsoleRender | |
리턴 | System |
public LogStructured ( INode node, ConsoleLogLevel logLevel, string format, object args ) : void | ||
node | INode | |
logLevel | ConsoleLogLevel | |
format | string | |
args | object | |
리턴 | void |
public LogStructured ( INode node, string format, object args ) : void | ||
node | INode | |
format | string | |
args | object | |
리턴 | void |
public Render ( IGameContext gameContext, IRenderContext renderContext ) : void | ||
gameContext | IGameContext | |
renderContext | IRenderContext | |
리턴 | void |
public Update ( IGameContext gameContext, IUpdateContext updateContext ) : void | ||
gameContext | IGameContext | |
updateContext | IUpdateContext | |
리턴 | void |