프로퍼티 | 타입 | 설명 | |
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AfterCollision | AfterCollisionEventHandler | ||
BeforeCollision | BeforeCollisionEventHandler | ||
OnCollision | OnCollisionEventHandler | ||
OnSeparation | OnSeparationEventHandler | ||
Proxies | Project290.Physics.Dynamics.FixtureProxy[] | ||
ProxyCount | int |
메소드 | 설명 | |
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Dispose ( ) : void | ||
Fixture ( |
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Fixture ( |
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GetAABB ( |
Get the fixture's AABB. This AABB may be enlarge and/or stale. If you need a more accurate AABB, compute it using the Shape and the body transform.
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GetMassData ( ) : |
Get the mass data for this fixture. The mass data is based on the density and the Shape. The rotational inertia is about the Shape's origin.
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RayCast ( |
Cast a ray against this Shape.
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TestPoint ( Vector2 &point ) : bool |
Test a point for containment in this fixture.
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메소드 | 설명 | |
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CreateProxies ( BroadPhase broadPhase, Transform &xf ) : void | ||
Destroy ( ) : void | ||
DestroyProxies ( BroadPhase broadPhase ) : void | ||
Synchronize ( BroadPhase broadPhase, Transform &transform1, Transform &transform2 ) : void |
public Fixture ( |
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body | ||
shape | ||
리턴 | System |
public Fixture ( |
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body | ||
shape | ||
userData | Object | |
리턴 | System |
public GetAABB ( |
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aabb | The aabb. | |
childIndex | int | Index of the child. |
리턴 | void |
public GetMassData ( ) : |
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리턴 |
public RayCast ( |
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output | The ray-cast results. | |
input | The ray-cast input parameters. | |
childIndex | int | Index of the child. |
리턴 | bool |
public TestPoint ( Vector2 &point ) : bool | ||
point | Vector2 | A point in world coordinates. |
리턴 | bool |
public AfterCollisionEventHandler AfterCollision | ||
리턴 | AfterCollisionEventHandler |
public BeforeCollisionEventHandler BeforeCollision | ||
리턴 | BeforeCollisionEventHandler |
public FixtureProxy[],Project290.Physics.Dynamics Proxies | ||
리턴 | Project290.Physics.Dynamics.FixtureProxy[] |