메소드 | 설명 | |
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FlatTerrain ( Project2Game game, System.Vector3 position, float xScale, float zScale, float frontHeight = 0.0f, float backHeight = 0.0f ) : System |
Constructs a flat terrain
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메소드 | 설명 | |
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GeneratePhysicsDescription ( ) : RigidBody | ||
GenerateTerrainData ( ) : ].float[ |
메소드 | 설명 | |
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SetColour ( ) : void |
public FlatTerrain ( Project2Game game, System.Vector3 position, float xScale, float zScale, float frontHeight = 0.0f, float backHeight = 0.0f ) : System | ||
game | Project2Game | |
position | System.Vector3 | |
xScale | float | |
zScale | float | |
frontHeight | float | |
backHeight | float | |
리턴 | System |
protected GeneratePhysicsDescription ( ) : RigidBody | ||
리턴 | RigidBody |