메소드 | 설명 | |
---|---|---|
Building_RestrictedDoor ( ) : System.Collections.Generic | ||
ClearCache ( bool updateAfterClear = false ) : void | ||
DrawGUIOverlay ( ) : void | ||
GetInspectString ( ) : string | ||
PawnCanOpen ( Pawn p ) : bool | ||
PostMake ( ) : void |
메소드 | 설명 | |
---|---|---|
UpdateDoorStatus ( ) : void |
public Building_RestrictedDoor ( ) : System.Collections.Generic | ||
리턴 | System.Collections.Generic |
public ClearCache ( bool updateAfterClear = false ) : void | ||
updateAfterClear | bool | |
리턴 | void |