프로퍼티 | 타입 | 설명 | |
---|---|---|---|
DamageFromNPCs | double | ||
DamageFromPlayers | double | ||
DamageToEntities | double | ||
DamageToNPCs | double | ||
DamageToPlayers | double | ||
Deaths | uint | ||
FallDamage | double | ||
Kills | uint | ||
NPCDeaths | uint | ||
NPCKills | uint | ||
PlayerDeaths | uint | ||
PlayerKills | uint | ||
TotalDamageDone | double | ||
TotalDamageTaken | double |
메소드 | 설명 | |
---|---|---|
AddDamageFrom ( float dmgAmount, bool player, bool npc, bool fall ) : void | ||
AddDamageTo ( float dmgAmount, bool player, bool npc, bool entity ) : void | ||
AddDeath ( bool player, bool npc ) : void | ||
AddKill ( bool player, bool npc ) : void | ||
PlayerStats ( string steamid ) : System |
public AddDamageFrom ( float dmgAmount, bool player, bool npc, bool fall ) : void | ||
dmgAmount | float | |
player | bool | |
npc | bool | |
fall | bool | |
리턴 | void |
public AddDamageTo ( float dmgAmount, bool player, bool npc, bool entity ) : void | ||
dmgAmount | float | |
player | bool | |
npc | bool | |
entity | bool | |
리턴 | void |