메소드 |
설명 |
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BeingHammeredPatch ( ) : void |
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BootstrapAttachPatch ( ) : void |
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BuildingBlockDemolishedPatch ( ) : void |
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ChatPatch ( ) : void |
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ClientAuthPatch ( ) : void |
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ClientConsoleCommandPatch ( ) : void |
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CombatEntityHurtPatch ( ) : void |
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ConsumeFuel ( ) : void |
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CraftingStartPatch ( ) : void |
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DoPlacementPatch ( ) : void |
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DoUpgradeToGradePatch ( ) : void |
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DoorCodePatch ( ) : void |
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DoorUsePatch ( ) : void |
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EventTriggeredPatch ( ) : void |
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FieldsUpdate ( ) : void |
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GiveItemsPatch ( ) : void |
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InventoryModificationPatch ( ) : void |
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ItemLoseCondition ( ) : void |
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ItemPickup ( ) : void |
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ItemRepaired ( ) : void |
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ItemUsed ( ) : void |
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LandmineArmed ( ) : void |
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LandmineExploded ( ) : void |
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LandmineTriggered ( ) : void |
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Mining ( ) : void |
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NPCDiedPatch ( ) : void |
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NetworkableKillPatch ( ) : void |
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PatchASMCSharp ( ) : void |
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PlayerAssisted ( ) : void |
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PlayerClothingChanged ( ) : void |
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PlayerConnectedPatch ( ) : void |
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PlayerDiedPatch ( ) : void |
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PlayerDisconnectedPatch ( ) : void |
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PlayerHealthChange ( ) : void |
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PlayerLoaded ( ) : void |
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PlayerSleep ( ) : void |
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PlayerStartLootingPatch ( ) : void |
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PlayerSyringeOther ( ) : void |
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PlayerSyringeSelf ( ) : void |
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PlayerTakeRadiationPatch ( ) : void |
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PlayerWakeUp ( ) : void |
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PlayerWounded ( ) : void |
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RespawnPatch ( ) : void |
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RocketShootEvent ( ) : void |
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ServerConsoleCommandPatch ( ) : void |
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ServerInitPatch ( ) : void |
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ServerSavedPatch ( ) : void |
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ServerShutdownPatch ( ) : void |
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SetModdedPatch ( ) : void |
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ShootEvent ( ) : void |
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WeaponThrown ( ) : void |
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