C# 클래스 PlayFab.ServerModels.ActionsOnPlayersInSegmentTaskSummary

파일 보기 프로젝트 열기: PlayFab/PlayFabGameServer

공개 프로퍼티들

프로퍼티 타입 설명
CompletedAt DateTime?
ErrorMessage string
ErrorWasFatal bool?
EstimatedSecondsRemaining double?
PercentComplete double?
ScheduledByUserId string
StartedAt System.DateTime
Status TaskInstanceStatus?
TaskIdentifier NameIdentifier
TaskInstanceId string
TotalPlayersInSegment int?
TotalPlayersProcessed int?

프로퍼티 상세

CompletedAt 공개적으로 프로퍼티

UTC timestamp when the task completed.
public DateTime? CompletedAt
리턴 DateTime?

ErrorMessage 공개적으로 프로퍼티

Error message for last processing attempt, if an error occured.
public string ErrorMessage
리턴 string

ErrorWasFatal 공개적으로 프로퍼티

Flag indicating if the error was fatal, if false job will be retried.
public bool? ErrorWasFatal
리턴 bool?

EstimatedSecondsRemaining 공개적으로 프로퍼티

Estimated time remaining in seconds.
public double? EstimatedSecondsRemaining
리턴 double?

PercentComplete 공개적으로 프로퍼티

Progress represented as percentage.
public double? PercentComplete
리턴 double?

ScheduledByUserId 공개적으로 프로퍼티

If manually scheduled, ID of user who scheduled the task.
public string ScheduledByUserId
리턴 string

StartedAt 공개적으로 프로퍼티

UTC timestamp when the task started.
public DateTime,System StartedAt
리턴 System.DateTime

Status 공개적으로 프로퍼티

Current status of the task instance.
public TaskInstanceStatus? Status
리턴 TaskInstanceStatus?

TaskIdentifier 공개적으로 프로퍼티

Identifier of the task this instance belongs to.
public NameIdentifier,PlayFab.ServerModels TaskIdentifier
리턴 NameIdentifier

TaskInstanceId 공개적으로 프로퍼티

ID of the task instance.
public string TaskInstanceId
리턴 string

TotalPlayersInSegment 공개적으로 프로퍼티

Total players in segment when task was started.
public int? TotalPlayersInSegment
리턴 int?

TotalPlayersProcessed 공개적으로 프로퍼티

Total number of players that have had the actions applied to.
public int? TotalPlayersProcessed
리턴 int?