C# 클래스 Play.Models.MemoryRandomAccessStream

상속: IRandomAccessStream
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공개 메소드들

메소드 설명
CloneStream ( ) : IRandomAccessStream
Dispose ( ) : void
FlushAsync ( ) : Windows.Foundation.IAsyncOperation
GetInputStreamAt ( ulong position ) : IInputStream
GetOutputStreamAt ( ulong position ) : IOutputStream
MemoryRandomAccessStream ( Stream stream ) : System
MemoryRandomAccessStream ( byte bytes ) : System
ReadAsync ( Windows.Storage.Streams.IBuffer buffer, uint count, InputStreamOptions options ) : uint>.Windows.Foundation.IAsyncOperationWithProgress
Seek ( ulong position ) : void
WriteAsync ( Windows.Storage.Streams.IBuffer buffer ) : uint>.Windows.Foundation.IAsyncOperationWithProgress

메소드 상세

CloneStream() 공개 메소드

public CloneStream ( ) : IRandomAccessStream
리턴 IRandomAccessStream

Dispose() 공개 메소드

public Dispose ( ) : void
리턴 void

FlushAsync() 공개 메소드

public FlushAsync ( ) : Windows.Foundation.IAsyncOperation
리턴 Windows.Foundation.IAsyncOperation

GetInputStreamAt() 공개 메소드

public GetInputStreamAt ( ulong position ) : IInputStream
position ulong
리턴 IInputStream

GetOutputStreamAt() 공개 메소드

public GetOutputStreamAt ( ulong position ) : IOutputStream
position ulong
리턴 IOutputStream

MemoryRandomAccessStream() 공개 메소드

public MemoryRandomAccessStream ( Stream stream ) : System
stream Stream
리턴 System

MemoryRandomAccessStream() 공개 메소드

public MemoryRandomAccessStream ( byte bytes ) : System
bytes byte
리턴 System

ReadAsync() 공개 메소드

public ReadAsync ( Windows.Storage.Streams.IBuffer buffer, uint count, InputStreamOptions options ) : uint>.Windows.Foundation.IAsyncOperationWithProgress
buffer Windows.Storage.Streams.IBuffer
count uint
options InputStreamOptions
리턴 uint>.Windows.Foundation.IAsyncOperationWithProgress

Seek() 공개 메소드

public Seek ( ulong position ) : void
position ulong
리턴 void

WriteAsync() 공개 메소드

public WriteAsync ( Windows.Storage.Streams.IBuffer buffer ) : uint>.Windows.Foundation.IAsyncOperationWithProgress
buffer Windows.Storage.Streams.IBuffer
리턴 uint>.Windows.Foundation.IAsyncOperationWithProgress