메소드 | 설명 | |
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Projectile ( PlatformGame game, string shooterName, |
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Update ( |
메소드 | 설명 | |
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CheckPlayerCollision ( ) : bool | ||
MoveHorizontal ( ) : void | ||
UpdateBoundingBox ( ) : void |
public Projectile ( PlatformGame game, string shooterName, |
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game | PlatformGame | |
shooterName | string | |
position | ||
horizontalDirection | HorizontalDirection | |
리턴 | System.Linq |
public Update ( |
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gameTime | ||
리턴 | void |