프로퍼티 | 타입 | 설명 | |
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bgLayers | List |
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spawnPointPositions | List |
메소드 | 설명 | |
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BuildWorld ( |
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GameWorld ( PlatformGame game ) : System | ||
IsInBounds ( Vector2 position ) : bool | ||
IsPlaceFreeOfWalls ( |
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PixelsToTiles ( Vector2 worldCoords ) : Vector2 | ||
TilesToPixels ( Vector2 tiles ) : Vector2 | ||
Update ( |
메소드 | 설명 | |
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IsInBoundsLeft ( Vector2 position ) : bool | ||
IsInBoundsRight ( Vector2 position ) : bool | ||
TilesToPixels ( |
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TilesToPixels ( int tileX, int tileY ) : Vector2 | ||
TilesToPixels ( int tiles ) : int |
public BuildWorld ( |
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data | ||
리턴 | void |
public IsPlaceFreeOfWalls ( |
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collisionRectangle | ||
리턴 | bool |
public static PixelsToTiles ( Vector2 worldCoords ) : Vector2 | ||
worldCoords | Vector2 | |
리턴 | Vector2 |
public static TilesToPixels ( Vector2 tiles ) : Vector2 | ||
tiles | Vector2 | |
리턴 | Vector2 |
public Update ( |
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gameTime | ||
리턴 | void |