프로퍼티 | 타입 | 설명 | |
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direction | System.Vector3 | ||
intersectionType | IntersectionType | ||
isShadowRay | bool | ||
maxDistanceToConsider | double | ||
minDistanceToConsider | double | ||
oneOverDirection | System.Vector3 | ||
origin | System.Vector3 | ||
sameSurfaceOffset | double | ||
sign | Sign[] |
메소드 | 설명 | |
---|---|---|
Intersection ( |
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Ray ( |
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Ray ( System.Vector3 origin, System.Vector3 direction, double minDistanceToConsider, double maxDistanceToConsider = double.PositiveInfinity, IntersectionType intersectionType = IntersectionType.FrontFace ) : System |
public Intersection ( |
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bounds | ||
리턴 | bool |
public Ray ( System.Vector3 origin, System.Vector3 direction, double minDistanceToConsider, double maxDistanceToConsider = double.PositiveInfinity, IntersectionType intersectionType = IntersectionType.FrontFace ) : System | ||
origin | System.Vector3 | |
direction | System.Vector3 | |
minDistanceToConsider | double | |
maxDistanceToConsider | double | |
intersectionType | IntersectionType | |
리턴 | System |