C# 클래스 PixelFarm.VectorMath.BezierCurveQuadric

Represents a quadric bezier curve with two anchor and one control point.
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공개 프로퍼티들

프로퍼티 타입 설명
ControlPoint Vector2
EndAnchor Vector2
Parallel float
StartAnchor Vector2

공개 메소드들

메소드 설명
BezierCurveQuadric ( Vector2 startAnchor, Vector2 endAnchor, Vector2 controlPoint )

Constructs a new BezierCurveQuadric.

BezierCurveQuadric ( float parallel, Vector2 startAnchor, Vector2 endAnchor, Vector2 controlPoint )

Constructs a new BezierCurveQuadric.

CalculateLength ( float precision ) : float

Calculates the length of this bezier curve.

The precision gets better when the precision value gets smaller.

CalculatePoint ( float t ) : Vector2

Calculates the point with the specified t.

비공개 메소드들

메소드 설명
CalculatePointOfDerivative ( float t ) : Vector2

Calculates the point with the specified t of the derivative of this function.

메소드 상세

BezierCurveQuadric() 공개 메소드

Constructs a new BezierCurveQuadric.
public BezierCurveQuadric ( Vector2 startAnchor, Vector2 endAnchor, Vector2 controlPoint )
startAnchor Vector2 The start anchor.
endAnchor Vector2 The end anchor.
controlPoint Vector2 The control point.

BezierCurveQuadric() 공개 메소드

Constructs a new BezierCurveQuadric.
public BezierCurveQuadric ( float parallel, Vector2 startAnchor, Vector2 endAnchor, Vector2 controlPoint )
parallel float The parallel value.
startAnchor Vector2 The start anchor.
endAnchor Vector2 The end anchor.
controlPoint Vector2 The control point.

CalculateLength() 공개 메소드

Calculates the length of this bezier curve.
The precision gets better when the precision value gets smaller.
public CalculateLength ( float precision ) : float
precision float The precision.
리턴 float

CalculatePoint() 공개 메소드

Calculates the point with the specified t.
public CalculatePoint ( float t ) : Vector2
t float The t value, between 0.0f and 1.0f.
리턴 Vector2

프로퍼티 상세

ControlPoint 공개적으로 프로퍼티

Control point, controls the direction of both endings of the curve.
public Vector2 ControlPoint
리턴 Vector2

EndAnchor 공개적으로 프로퍼티

End anchor point.
public Vector2 EndAnchor
리턴 Vector2

Parallel 공개적으로 프로퍼티

The parallel value.
This value defines whether the curve should be calculated as a parallel curve to the original bezier curve. A value of 0.0f represents the original curve, 5.0f i.e. stands for a curve that has always a distance of 5.f to the orignal curve at any point.
public float Parallel
리턴 float

StartAnchor 공개적으로 프로퍼티

Start anchor point.
public Vector2 StartAnchor
리턴 Vector2