메소드 | 설명 | |
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Clear ( System.Color color ) : void | ||
CreateRenderVx ( |
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DoFilterBlurRecursive ( |
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DoFilterBlurStack ( |
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Draw ( |
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Draw ( |
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DrawBezierCurve ( float startX, float startY, float endX, float endY, float controlX1, float controlY1, float controlX2, float controlY2 ) : void | ||
DrawEllipse ( double left, double bottom, double right, double top ) : void | ||
DrawImage ( |
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DrawImage ( |
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DrawImage ( System bmp, float x, float y ) : void | ||
DrawRenderVx ( RenderVx renderVx ) : void | ||
DrawRoundRect ( double left, double bottom, double right, double top, double radius ) : void | ||
DrawString ( string text, double x, double y ) : void | ||
Fill ( |
we do NOT store snap/vxs
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Fill ( |
we do NOT store snap/vxs
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FillCircle ( double x, double y, double radius ) : void | ||
FillCircle ( double x, double y, double radius, Drawing color ) : void | ||
FillEllipse ( double left, double bottom, double right, double top ) : void | ||
FillRectLBWH ( double left, double bottom, double width, double height ) : void | ||
FillRectangle ( double left, double bottom, double right, double top ) : void | ||
FillRectangle ( double left, double bottom, double right, double top, Color fillColor ) : void | ||
FillRenderVx ( Brush brush, RenderVx renderVx ) : void | ||
FillRenderVx ( RenderVx renderVx ) : void | ||
FillRoundRectangle ( double left, double bottom, double right, double top, double radius ) : void | ||
GdiPlusCanvasPainter ( System gfxBmp ) : System | ||
Line ( double x1, double y1, double x2, double y2 ) : void | ||
Line ( double x1, double y1, double x2, double y2, Color color ) : void | ||
PaintSeries ( VertexStore vxs, Color colors, int pathIndexs, int numPath ) : void | ||
Rectangle ( double left, double bottom, double right, double top ) : void | ||
Rectangle ( double left, double bottom, double right, double top, Color color ) : void | ||
SetClipBox ( int x1, int y1, int x2, int y2 ) : void |
메소드 | 설명 | |
---|---|---|
CreateBmpBRGA ( |
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GetFreeVxs ( ) : VertexStore | ||
ReleaseVxs ( VertexStore &vxs ) : void |
public CreateRenderVx ( |
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snap | ||
리턴 | RenderVx |
public DoFilterBlurRecursive ( |
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area | ||
r | int | |
리턴 | void |
public DoFilterBlurStack ( |
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area | ||
r | int | |
리턴 | void |
public DrawBezierCurve ( float startX, float startY, float endX, float endY, float controlX1, float controlY1, float controlX2, float controlY2 ) : void | ||
startX | float | |
startY | float | |
endX | float | |
endY | float | |
controlX1 | float | |
controlY1 | float | |
controlX2 | float | |
controlY2 | float | |
리턴 | void |
public DrawEllipse ( double left, double bottom, double right, double top ) : void | ||
left | double | |
bottom | double | |
right | double | |
top | double | |
리턴 | void |
public DrawImage ( |
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actualImage | ||
리턴 | void |
public DrawImage ( |
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actualImage | ||
x | double | |
y | double | |
리턴 | void |
public DrawImage ( System bmp, float x, float y ) : void | ||
bmp | System | |
x | float | |
y | float | |
리턴 | void |
public DrawRoundRect ( double left, double bottom, double right, double top, double radius ) : void | ||
left | double | |
bottom | double | |
right | double | |
top | double | |
radius | double | |
리턴 | void |
public DrawString ( string text, double x, double y ) : void | ||
text | string | |
x | double | |
y | double | |
리턴 | void |
public Fill ( |
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snap | ||
리턴 | void |
public FillCircle ( double x, double y, double radius ) : void | ||
x | double | |
y | double | |
radius | double | |
리턴 | void |
public FillCircle ( double x, double y, double radius, Drawing color ) : void | ||
x | double | |
y | double | |
radius | double | |
color | Drawing | |
리턴 | void |
public FillEllipse ( double left, double bottom, double right, double top ) : void | ||
left | double | |
bottom | double | |
right | double | |
top | double | |
리턴 | void |
public FillRectLBWH ( double left, double bottom, double width, double height ) : void | ||
left | double | |
bottom | double | |
width | double | |
height | double | |
리턴 | void |
public FillRectangle ( double left, double bottom, double right, double top ) : void | ||
left | double | |
bottom | double | |
right | double | |
top | double | |
리턴 | void |
public FillRectangle ( double left, double bottom, double right, double top, Color fillColor ) : void | ||
left | double | |
bottom | double | |
right | double | |
top | double | |
fillColor | Color | |
리턴 | void |
public FillRenderVx ( Brush brush, RenderVx renderVx ) : void | ||
brush | Brush | |
renderVx | RenderVx | |
리턴 | void |
public FillRoundRectangle ( double left, double bottom, double right, double top, double radius ) : void | ||
left | double | |
bottom | double | |
right | double | |
top | double | |
radius | double | |
리턴 | void |
public GdiPlusCanvasPainter ( System gfxBmp ) : System | ||
gfxBmp | System | |
리턴 | System |
public Line ( double x1, double y1, double x2, double y2 ) : void | ||
x1 | double | |
y1 | double | |
x2 | double | |
y2 | double | |
리턴 | void |
public Line ( double x1, double y1, double x2, double y2, Color color ) : void | ||
x1 | double | |
y1 | double | |
x2 | double | |
y2 | double | |
color | Color | |
리턴 | void |
public PaintSeries ( VertexStore vxs, Color colors, int pathIndexs, int numPath ) : void | ||
vxs | VertexStore | |
colors | Color | |
pathIndexs | int | |
numPath | int | |
리턴 | void |
public Rectangle ( double left, double bottom, double right, double top ) : void | ||
left | double | |
bottom | double | |
right | double | |
top | double | |
리턴 | void |
public Rectangle ( double left, double bottom, double right, double top, Color color ) : void | ||
left | double | |
bottom | double | |
right | double | |
top | double | |
color | Color | |
리턴 | void |
public SetClipBox ( int x1, int y1, int x2, int y2 ) : void | ||
x1 | int | |
y1 | int | |
x2 | int | |
y2 | int | |
리턴 | void |