C# 클래스 PixelFarm.Agg.VertexSource.Curves

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공개 메소드들

메소드 설명
CatromToBezier ( Curve4Points cp ) : Curve4Points
CatromToBezier ( double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4 ) : Curve4Points
HermiteToBezier ( Curve4Points cp ) : Curve4Points
HermiteToBezier ( double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4 ) : Curve4Points
UbSplineToBezier ( Curve4Points cp ) : Curve4Points
UbSplineToBezier ( double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4 ) : Curve4Points

메소드 상세

CatromToBezier() 공개 정적인 메소드

public static CatromToBezier ( Curve4Points cp ) : Curve4Points
cp Curve4Points
리턴 Curve4Points

CatromToBezier() 공개 정적인 메소드

public static CatromToBezier ( double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4 ) : Curve4Points
x1 double
y1 double
x2 double
y2 double
x3 double
y3 double
x4 double
y4 double
리턴 Curve4Points

HermiteToBezier() 공개 정적인 메소드

public static HermiteToBezier ( Curve4Points cp ) : Curve4Points
cp Curve4Points
리턴 Curve4Points

HermiteToBezier() 공개 정적인 메소드

public static HermiteToBezier ( double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4 ) : Curve4Points
x1 double
y1 double
x2 double
y2 double
x3 double
y3 double
x4 double
y4 double
리턴 Curve4Points

UbSplineToBezier() 공개 정적인 메소드

public static UbSplineToBezier ( Curve4Points cp ) : Curve4Points
cp Curve4Points
리턴 Curve4Points

UbSplineToBezier() 공개 정적인 메소드

public static UbSplineToBezier ( double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4 ) : Curve4Points
x1 double
y1 double
x2 double
y2 double
x3 double
y3 double
x4 double
y4 double
리턴 Curve4Points