메소드 | 설명 | |
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ConnectedToRemote ( ) : void |
Start remote debug command.
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DisconnectedFromRemote ( ) : void |
End remote debug command.
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Echo ( DebugCommandMessage messageType, string text ) : void | ||
ExecuteCommand ( string command ) : void | ||
Initialize ( ) : void | ||
NetworkSession_SessionEnded ( object sender, Microsoft.Xna.Framework.Net.NetworkSessionEndedEventArgs e ) : void |
Handle the case host machine is gone.
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ProcessRecievedPacket ( string packetString ) : bool |
Process recieved packet string. You can call this method if you own network session on the game side. |
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RemoteDebugCommand ( Microsoft.Xna.Framework.Game game ) : System | ||
SendPacket ( string header, string text ) : void |
Send remote debug command packet.
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Update ( |
Update
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메소드 | 설명 | |
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ExecuteQuitCommand ( IDebugCommandHost host, string command, IList |
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ExecuteRemoteCommand ( IDebugCommandHost host, string command, IList |
public Echo ( DebugCommandMessage messageType, string text ) : void | ||
messageType | DebugCommandMessage | |
text | string | |
리턴 | void |
public NetworkSession_SessionEnded ( object sender, Microsoft.Xna.Framework.Net.NetworkSessionEndedEventArgs e ) : void | ||
sender | object | |
e | Microsoft.Xna.Framework.Net.NetworkSessionEndedEventArgs | |
리턴 | void |
public ProcessRecievedPacket ( string packetString ) : bool | ||
packetString | string | |
리턴 | bool |
public RemoteDebugCommand ( Microsoft.Xna.Framework.Game game ) : System | ||
game | Microsoft.Xna.Framework.Game | |
리턴 | System |
public SendPacket ( string header, string text ) : void | ||
header | string | |
text | string | |
리턴 | void |
public Update ( |
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gameTime | ||
리턴 | void |