프로퍼티 | 타입 | 설명 | |
---|---|---|---|
aim | |||
aimStrength | float | ||
searchLength | int | ||
spread | int | ||
uniform | bool |
메소드 | 설명 | |
---|---|---|
CalculateStep ( long targetTick ) : void | ||
Construct ( |
||
Initialize ( ) : void | ||
Prepare ( ) : void | ||
RandomPath ( ) : UnityEngine | ||
RandomPath ( |
||
Reset ( ) : void | ||
ReturnPath ( ) : void |
메소드 | 설명 | |
---|---|---|
Recycle ( ) : void | ||
Setup ( |
public static Construct ( |
||
start | ||
length | int | |
callback | OnPathDelegate | |
리턴 |
public RandomPath ( |
||
start | ||
length | int | |
callback | OnPathDelegate | |
리턴 | UnityEngine |
protected Setup ( |
||
start | ||
length | int | |
callback | OnPathDelegate | |
리턴 |