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Det ( Vector2 a, Vector2 dir, Vector2 p ) : float |
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Left ( Vector2 a, Vector2 dir, Vector2 p ) : bool |
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Sample ( Vector2 p, float &weight ) : Vector2 |
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ScalarSample ( Vector2 p ) : float |
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VO ( Vector2 offset, Vector2 p1, Vector2 p2, Vector2 tang1, Vector2 tang2, float weightFactor ) : UnityEngine |
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VO ( Vector2 offset, Vector2 p0, Vector2 dir, float weightFactor ) : UnityEngine |
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VO ( Vector2 center, Vector2 offset, float radius, Vector2 sideChooser, float inverseDt, float weightFactor ) : UnityEngine |
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