메소드 | 설명 | |
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FusionGame_Exiting ( object sender, |
Save configuration on exit.
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InputDevice_KeyDown ( object sender, Fusion e ) : void |
Handle keys for each demo
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ParticleDemo ( ) : System |
ParticleDemo constructor
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메소드 | 설명 | |
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Draw ( Fusion.GameTime gameTime, StereoEye stereoEye ) : void |
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Initialize ( ) : void |
Add services :
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Update ( Fusion.GameTime gameTime ) : void |
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메소드 | 설명 | |
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Gauss ( float mean, float stdDev ) : float |
protected Draw ( Fusion.GameTime gameTime, StereoEye stereoEye ) : void | ||
gameTime | Fusion.GameTime | |
stereoEye | StereoEye | |
리턴 | void |
public FusionGame_Exiting ( object sender, |
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sender | object | |
e | ||
리턴 | void |
public InputDevice_KeyDown ( object sender, Fusion e ) : void | ||
sender | object | |
e | Fusion | |
리턴 | void |
protected Update ( Fusion.GameTime gameTime ) : void | ||
gameTime | Fusion.GameTime | |
리턴 | void |