메소드 | 설명 | |
---|---|---|
CameraBehavior ( System.Entity followEntity ) : System | ||
Dispose ( ) : void |
메소드 | 설명 | |
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Initialize ( ) : void | ||
Update ( System.TimeSpan gameTime ) : void |
메소드 | 설명 | |
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OnScreenSizeChanged ( object sender, WaveEngine e ) : void | ||
RefreshCameraLimits ( ) : void |
public CameraBehavior ( System.Entity followEntity ) : System | ||
followEntity | System.Entity | |
리턴 | System |
protected Update ( System.TimeSpan gameTime ) : void | ||
gameTime | System.TimeSpan | |
리턴 | void |