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Game ( int currentLevel ) : Level.System, | ||
IsLevelComplete ( ) : bool | ||
IsLoose ( ) : bool | ||
IsWin ( ) : bool | ||
KeyDown ( int directionNumber ) : void | ||
MakeMovePacMan ( Point newPacManLocation, Point eyeCoordinate, Point mouthCoordinate ) : void | ||
ReadNewLevelOnFile ( ) : Level |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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ConsiderNumberLevels ( ) : int | ||
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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IsNewPacManLocationInMap ( Point newLocation ) : bool | ||
MakeMoveEnemy ( object sender ) : void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
리턴 | void |
public MakeMovePacMan ( Point newPacManLocation, Point eyeCoordinate, Point mouthCoordinate ) : void | ||
newPacManLocation | Point | |
eyeCoordinate | Point | |
mouthCoordinate | Point | |
리턴 | void |