메소드 |
설명 |
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AddNewPlayer ( String name, int team ) : bool |
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AddPlayerFetch ( String name ) : void |
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AddPlayerToSquadRoster ( SquadRoster>.Dictionary squads, PlayerModel player, int key, int squadId, bool ignoreSize ) : SquadRoster |
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AddTicketLossSample ( int team, double oldTickets, double newTickets, double seconds ) : void |
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AddTimedRequest ( String name, double maxDelay, Action request ) : DelayedRequest |
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AdjustForMetro ( PerModeSettings perMode ) : bool |
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AnalyzeSquadLists ( int beforeTeam, int beforeSquad, List beforeSquadList, int afterTeam, Dictionary afterTable, int otherTeam, Dictionary otherTable, bool finalCheck ) : void |
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AnalyzeTeams ( int &maxDiff, int &ascendingSize, int &descendingTickets, int &biggestTeam, int &smallestTeam, int &winningTeam, int &losingTeam ) : void |
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AssignFillerToTeam ( PlayerModel filler, int toTeamId, List target, SquadRoster>.Dictionary targetSquadTable ) : void |
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AssignGroups ( ) : void |
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AssignSquadToTeam ( SquadRoster squad, SquadRoster>.Dictionary squadTable, List usScrambled, List ruScrambled, List origTarget ) : void |
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AttackerTicketsWithinRangeOfMax ( double attacker ) : bool |
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BalanceAndUnstack ( String name ) : void |
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Chat ( String who, String what ) : void |
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Chat ( String who, String what, bool quiet ) : void |
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CheckAbortMove ( String name ) : void |
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CheckDeativateBalancer ( String reason ) : void |
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CheckDelayedMove ( String name ) : void |
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CheckRageQuit ( String name ) : void |
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CheckRoundEndingDuration ( ) : void |
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CheckServerInfoUpdate ( ) : void |
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CheckSuccess ( Hashtable json, String &err ) : bool |
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CheckTeamSwitch ( String name, int toTeam ) : bool |
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CheckWhitelist ( PlayerModel player, uint flags ) : bool |
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Chunker ( String msg, int maxLen ) : List |
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ClearTeams ( ) : void |
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CommandToLog ( string cmd ) : void |
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CompareSquads ( int beforeTeam, int afterTeam, List before, List after, int otherTeam, List otherAfter, bool finalCheck ) : void |
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ComputeTicketRatio ( double a, double b, double goal, bool countDown, String &msg ) : double |
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ConditionalIncrementMoves ( String name ) : void |
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CountMatchingFriends ( PlayerModel player, Scope scope ) : int |
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CountMatchingTags ( PlayerModel player, Scope scope ) : int |
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DebugBalance ( String msg ) : void |
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DebugFast ( String msg ) : void |
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DebugFetch ( String msg ) : void |
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DebugFetch ( String msg, int level ) : void |
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DebugScrambler ( String msg ) : void |
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DebugUnswitch ( String msg ) : void |
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DifferenceFromSmallest ( int fromTeam ) : int |
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ExtractName ( String fullName ) : String |
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ExtractTag ( PlayerModel m ) : String |
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ExtractTagOrFriendex ( PlayerModel m ) : String |
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FastBalance ( String trigger ) : void |
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FetchWebPage ( String &result, String url ) : bool |
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FinishMove ( String name, int team ) : bool |
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FinishedFullSwap ( String name, PerModeSettings perMode ) : void |
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FireMessages ( String name ) : void |
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Forbid ( PerModeSettings perMode, UnswitchChoice choice ) : bool |
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ForceSetPluginVariable ( String strVariable, String values ) : void |
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FormatMessage ( String msg, MessageType type, int level ) : String |
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GarbageCollectKnownPlayers ( ) : void |
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GatherProconGoodies ( ) : void |
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GetAveragePlayerStats ( int teamId, DefineStrong stat ) : double |
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GetAverageTicketLossRate ( int team, bool verbose ) : double |
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GetBalanceSpeed ( PerModeSettings perMode ) : Speed |
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GetClanPopulation ( PlayerModel player, int teamId ) : int |
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GetMovesThisRound ( PlayerModel player ) : int |
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GetPerModeSettings ( ) : PerModeSettings |
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GetPhase ( PerModeSettings perMode, bool verbose ) : Phase |
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GetPlayer ( String name ) : PlayerModel |
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GetPlayerJoinedTimeSpan ( PlayerModel player ) : System.TimeSpan |
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GetPlayerStat ( PlayerModel player, DefineStrong which ) : double |
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GetPlayerStatsString ( String name ) : String |
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GetPopulation ( PerModeSettings perMode, bool verbose ) : Population |
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GetRoundMapMode ( ) : String |
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GetRushMaxStages ( String mapName ) : int |
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GetSimplifiedModes ( ) : List |
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GetSquadsWithClanTagOrFriendex ( String id, SquadRoster>.Dictionary squads ) : List |
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GetTeam ( int team ) : List |
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GetTeamDifference ( int &fromTeam, int &toTeam ) : int |
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GetTeamPoints ( int team ) : double |
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GetTimeInRoundMinutes ( ) : double |
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GetTimeInRoundString ( ) : String |
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GetUnstackTicketRatio ( PerModeSettings perMode ) : double |
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InGameCommand ( String msg, ChatScope scope, int team, int squad, String name ) : void |
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IncrementMoves ( String name ) : void |
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IncrementTotal ( ) : void |
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IsCTF ( ) : bool |
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IsCarrierAssault ( ) : bool |
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IsClanDispersal ( PlayerModel player, bool ignoreWhitelist ) : bool |
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IsConquest ( ) : bool |
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IsCountUp ( ) : bool |
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IsDeathmatch ( ) : bool |
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IsInDispersalList ( PlayerModel player, bool ignoreWhitelist ) : bool |
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IsKnownPlayer ( String name ) : bool |
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IsModelInSync ( ) : bool |
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IsNonBalancingMode ( ) : bool |
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IsObliteration ( ) : bool |
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IsRankDispersal ( PlayerModel player ) : bool |
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IsRush ( ) : bool |
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IsSQDM ( ) : bool |
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JoinWith ( Thread thread, int secs ) : void |
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KillAndMoveAsync ( MoveInfo move ) : void |
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KillUpdate ( String killer, String victim ) : void |
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ListPlayersLoop ( ) : void |
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ListSideBySide ( List us, List ru, bool useScrambledSquad, bool useSquadSort ) : void |
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LogExternal ( String msg ) : void |
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LogStatus ( bool isFinal, int level ) : void |
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MaxDiff ( ) : int |
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MaxFastDiff ( ) : int |
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MergeWhitelistWithReservedSlots ( ) : void |
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MergeWithFile ( String var, List list ) : void |
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NextSwapGroupInSeconds ( PerModeSettings perMode ) : double |
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PriorityQueueCount ( ) : int |
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ProconChat ( String what ) : void |
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ProconChatPlayer ( String who, String what ) : void |
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Reassign ( String name, int fromTeam, int toTeam, int diff ) : void |
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RemainingTicketPercent ( double tickets, double goal ) : double |
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RemainingTickets ( ) : double |
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RemapSquad ( SquadRoster>.Dictionary squadTable, SquadRoster squad ) : void |
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RememberTeams ( ) : void |
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RemovePlayer ( String name ) : void |
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RemovePlayerFetch ( String name ) : void |
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RemovePlayerFromList ( List aList, String name ) : List |
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RemovePlayerFromSquadRoster ( SquadRoster>.Dictionary squads, String name ) : void |
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Reset ( ) : void |
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ResetAverageTicketLoss ( ) : void |
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ResetRound ( ) : void |
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ResetSettings ( ) : void |
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RestoreSquads ( List allCopy, int>.Dictionary allocated, bool logOnly ) : void |
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RushAttackerAvgLoss ( ) : double |
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SayLines ( List lines, String name ) : void |
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ScheduleListPlayers ( double delay ) : void |
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ScrambleByCommand ( int winner, bool logOnly ) : void |
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ScrambleLoneWolves ( List loneWolves, SquadRoster>.Dictionary squads, int whichTeam ) : void |
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ScrambleMove ( PlayerModel clone, int where, bool logOnly ) : void |
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ScrambleTeams ( List usOrig, List ruOrig, bool logOnly ) : ScrambleStatus |
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Scrambler ( List teamScores ) : void |
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ScramblerLoop ( ) : void |
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SendBattlelogRequest ( String name, String requestType, PlayerModel player ) : void |
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SendBattlelogRequestBF4 ( String name, String requestType, PlayerModel player ) : void |
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SendBattlelogRequestBFH ( String name, String requestType, PlayerModel player ) : void |
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SendCacheRequest ( String name, String requestType ) : void |
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SendToAllSubscribers ( String what ) : void |
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ServerCommand ( ) : void |
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SetDispersalListGroups ( ) : void |
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SetFriends ( ) : void |
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SetSpawnMessages ( String name, String chat, String yell, bool quiet ) : void |
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SetStats ( PlayerModel player, Hashtable stats ) : void |
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SetTag ( PlayerModel player, Hashtable data ) : void |
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SetupUpdateTicketsRequest ( ) : void |
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SpawnUpdate ( String name ) : void |
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SquadMove ( PlayerModel clone, int toTeam, int toSquad, bool logOnly ) : void |
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StartMoveImmediate ( MoveInfo move, bool sendMessages ) : void |
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StartThreads ( ) : void |
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StopThreads ( ) : void |
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SumMetricByTeam ( List usScrambled, List ruScrambled, double &usMetric, double &ruMetric ) : void |
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SwapSameClanTags ( List &usScrambled, List &ruScrambled ) : void |
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TaskbarNotify ( String title, String msg ) : void |
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TimerLoop ( ) : void |
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ToSquad ( String name, int team ) : int |
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ToTeam ( String name, int fromTeam, bool isReassign, int &diff, bool &mustMove ) : int |
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ToTeamByDispersal ( String name, int fromTeam, List teamListsById ) : int |
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UnsquadMove ( SquadRoster>.Dictionary usSquads, SquadRoster>.Dictionary ruSquads, bool logOnly, List unsquaded ) : void |
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UpdateAllFromWhitelist ( ) : void |
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UpdateFactions ( ) : void |
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UpdateFriends ( ) : void |
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UpdateFromWhitelist ( PlayerModel player ) : void |
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UpdateMoveTime ( String name ) : void |
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UpdatePlayerFriends ( PlayerModel friend ) : void |
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UpdatePlayerModel ( String name, int team, int squad, String eaGUID, int score, int kills, int deaths, int rank, int role ) : void |
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UpdatePlayerTeam ( String name, int team ) : void |
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UpdatePresetValue ( ) : void |
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UpdateRoundTimeLimit ( ) : void |
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UpdateTeams ( ) : void |
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UpdateTicketLossRateLog ( System.DateTime now, int strong, int weak ) : void |
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UpdateWhitelistModel ( ) : void |
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UpgradePreV1Settings ( ) : void |
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ValidateDouble ( double &val, String propName, double def ) : void |
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ValidateDoubleRange ( double &val, String propName, double min, double max, double def, bool zeroOK ) : void |
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ValidateInt ( int &val, String propName, int def ) : void |
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ValidateIntRange ( int &val, String propName, int min, int max, int def, bool zeroOK ) : void |
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ValidateModel ( List players, String revWhy ) : void |
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ValidateMove ( String name ) : void |
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ValidateSettings ( String strVariable, String strValue ) : bool |
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VersionToNumeric ( String ver ) : uint |
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Yell ( String who, String what ) : void |
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