프로퍼티 | 타입 | 설명 | |
---|---|---|---|
BattleCruiserBullet | Texture2D | ||
DistanceToNose | float | ||
DroneBullet | Texture2D | ||
Explosion | Texture2D | ||
FighterCarrierBullet | Texture2D | ||
ShrinkCount | int | ||
SpaceMine | Texture2D | ||
Torpedo | Texture2D | ||
WorldSb | |||
engine | ParticleEngine | ||
gen | RandomParticleGenerator | ||
particles | Texture2D[] |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
_explosionSheet | Glib.XNA.SpriteLib.SpriteSheet | ||
_hasHealthBar | bool | ||
_healthBar | Glib.XNA.SpriteLib.ProgressBar | ||
_initHealth | int | ||
_isDead | bool | ||
shipState | ShipState |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Options_ScreenResolutionChanged | void | ||
Ship_Moved | void |
메소드 | 설명 | |
---|---|---|
DrawNonAuto ( ) : void | ||
Equals ( object obj ) : bool | ||
GetHashCode ( ) : int | ||
IsAllyWith ( PlayerType pt ) : bool | ||
Kill ( bool brutally ) : void | ||
Ship ( Texture2D texture, Vector2 location, |
||
Shoot ( ) : void | ||
Update ( GameTime gt ) : void | ||
operator ( ) : bool |
메소드 | 설명 | |
---|---|---|
FireBulletEvent ( |
||
UpdateWcPos ( ) : void |
메소드 | 설명 | |
---|---|---|
Options_ScreenResolutionChanged ( object sender, |
||
Ship_Moved ( object sender, |
public Ship ( Texture2D texture, Vector2 location, |
||
texture | Texture2D | |
location | Vector2 | |
spriteBatch | ||
리턴 | System |
public SpriteBatch,Microsoft.Xna.Framework.Graphics WorldSb | ||
리턴 |
protected SpriteSheet,Glib.XNA.SpriteLib _explosionSheet | ||
리턴 | Glib.XNA.SpriteLib.SpriteSheet |
protected ProgressBar,Glib.XNA.SpriteLib _healthBar | ||
리턴 | Glib.XNA.SpriteLib.ProgressBar |