C# 클래스 PGCGame.Screens.Options

상속: PGCGame.CoreTypes.BaseScreen
파일 보기 프로젝트 열기: GreatMindsRobotics/PGCGame 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
Filename string

공개 메소드들

메소드 설명
InitScreen ( ScreenType screenType ) : void
Options ( SpriteBatch spriteBatch ) : System
Update ( GameTime gameTime ) : void

비공개 메소드들

메소드 설명
AllButtons_ButtonPress ( object sender, EventArgs e ) : void
BackButton_MouseEnter ( object sender, EventArgs e ) : void
BackButton_MouseLeave ( object sender, EventArgs e ) : void
CheatsLabel_Pressed ( object sender, EventArgs e ) : void
ControlButton_MouseEnter ( object sender, EventArgs e ) : void
ControlButton_MouseLeave ( object sender, EventArgs e ) : void
GraphicsButton_MouseEnter ( object sender, EventArgs e ) : void
GraphicsButton_MouseLeave ( object sender, EventArgs e ) : void
MusicButton_MouseEnter ( object sender, EventArgs e ) : void
MusicButton_MouseLeave ( object sender, EventArgs e ) : void
Options_MusicStateChanged ( object sender, EventArgs e ) : void
Options_ScreenResolutionChanged ( object sender, EventArgs e ) : void
SFXButton_MouseEnter ( object sender, EventArgs e ) : void
SFXButton_MouseLeave ( object sender, EventArgs e ) : void
StateManager_ScreenStateChanged ( object sender, EventArgs e ) : void
fileSaver_DoWork ( object sender, DoWorkEventArgs e ) : void
fileSaver_RunWorkerCompleted ( object sender, RunWorkerCompletedEventArgs e ) : void
lScr_ScreenFinished ( object sender, EventArgs e ) : void
storageContainerOpened ( object iAsyncRes ) : void
storageDeviceFound ( object iAsyncRes ) : void

메소드 상세

InitScreen() 공개 메소드

public InitScreen ( ScreenType screenType ) : void
screenType ScreenType
리턴 void

Options() 공개 메소드

public Options ( SpriteBatch spriteBatch ) : System
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
리턴 System

Update() 공개 메소드

public Update ( GameTime gameTime ) : void
gameTime GameTime
리턴 void

프로퍼티 상세

Filename 공개적으로 정적으로 프로퍼티

public static string Filename
리턴 string