C# 클래스 PGCGame.Screens.Multiplayer.NetworkMatchTypeSelectionScreen

상속: PGCGame.CoreTypes.BaseScreen
파일 보기 프로젝트 열기: GreatMindsRobotics/PGCGame 1 사용 예제들

공개 메소드들

메소드 설명
CreateMatch ( ) : void
InitScreen ( ScreenType screenName ) : void
NetworkMatchTypeSelectionScreen ( SpriteBatch sb ) : System

비공개 메소드들

메소드 설명
BackLabel_Pressed ( object sender, EventArgs e ) : void
CoopLabel_Pressed ( object sender, EventArgs e ) : void
DeathMatchLabel_Pressed ( object sender, EventArgs e ) : void
FinishLanSectorHost ( object arg ) : void
ScreenStateToNetSelect ( IAsyncResult res ) : void
TDMLabel_Pressed ( object sender, EventArgs e ) : void
hosting_finish ( object sender, EventArgs r ) : void

메소드 상세

CreateMatch() 공개 메소드

public CreateMatch ( ) : void
리턴 void

InitScreen() 공개 메소드

public InitScreen ( ScreenType screenName ) : void
screenName ScreenType
리턴 void

NetworkMatchTypeSelectionScreen() 공개 메소드

public NetworkMatchTypeSelectionScreen ( SpriteBatch sb ) : System
sb Microsoft.Xna.Framework.Graphics.SpriteBatch
리턴 System