메소드 |
설명 |
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AquireGamepad ( ) : void |
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DisposeImage ( BitmapImage img ) : void |
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HideInfo ( ) : void |
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IComponentConnector ( int connectionId, object target ) : void |
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IStyleConnector ( int connectionId, object target ) : void |
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InitializeComponent ( ) : void |
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LaunchGame ( ) : void |
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NavigateItems ( FocusNavigationDirection dir ) : void |
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OnPropertyChanged ( string property ) : void |
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ShowInfo ( ) : void |
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_timer_Tick ( object sender, EventArgs e ) : void |
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btnInfo_MouseDown ( object sender, System.Windows.Input.MouseButtonEventArgs e ) : void |
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btnPlay_MouseDown ( object sender, System.Windows.Input.MouseButtonEventArgs e ) : void |
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gamePad_ButtonPressed ( object sender, EventArgs e ) : void |
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gamePad_DirectionChanged ( object sender, EventArgs e ) : void |
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infoPanel_MouseDown ( object sender, System.Windows.Input.MouseButtonEventArgs e ) : void |
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itemHost_PreviewMouseMove ( object sender, System.Windows.Input.MouseEventArgs e ) : void |
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wndFullScreen_Closing ( object sender, CancelEventArgs e ) : void |
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wndFullScreen_IsVisibleChanged ( object sender, System.Windows.DependencyPropertyChangedEventArgs e ) : void |
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wndFullScreen_Loaded ( object sender, RoutedEventArgs e ) : void |
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wndFullScreen_PreviewKeyDown ( object sender, System.Windows.Input.KeyEventArgs e ) : void |
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wndFullScreen_PreviewMouseDown ( object sender, System.Windows.Input.MouseButtonEventArgs e ) : void |
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