메소드 | 설명 | |
---|---|---|
ChangeColor ( int data, int Opponent, int x, int y, int direction ) : void | ||
ChangeColorHelper ( int data, int Opponent, int x, int y, int direction ) : void | ||
CheckAvailble ( int data, bool turnBlack ) : ].int[ | ||
CountAvailableMove ( int AvailableMove ) : int | ||
CountScore ( int data ) : int[] | ||
FindAvailable ( int data, int Opponent, int x, int y, int direction ) : bool | ||
FindPossibleMove ( int data, int OpponentPiece ) : ].bool[ | ||
WriteAvailable ( int data, System panel ) : void | ||
WritePiece ( int data, System panel ) : void |
public static ChangeColor ( int data, int Opponent, int x, int y, int direction ) : void | ||
data | int | |
Opponent | int | |
x | int | |
y | int | |
direction | int | |
리턴 | void |
public static ChangeColorHelper ( int data, int Opponent, int x, int y, int direction ) : void | ||
data | int | |
Opponent | int | |
x | int | |
y | int | |
direction | int | |
리턴 | void |
public static CheckAvailble ( int data, bool turnBlack ) : ].int[ | ||
data | int | |
turnBlack | bool | |
리턴 | ].int[ |
public static CountAvailableMove ( int AvailableMove ) : int | ||
AvailableMove | int | |
리턴 | int |
public static FindAvailable ( int data, int Opponent, int x, int y, int direction ) : bool | ||
data | int | |
Opponent | int | |
x | int | |
y | int | |
direction | int | |
리턴 | bool |
public static FindPossibleMove ( int data, int OpponentPiece ) : ].bool[ | ||
data | int | |
OpponentPiece | int | |
리턴 | ].bool[ |
public static WriteAvailable ( int data, System panel ) : void | ||
data | int | |
panel | System | |
리턴 | void |
public static WritePiece ( int data, System panel ) : void | ||
data | int | |
panel | System | |
리턴 | void |