메소드 | 설명 | |
---|---|---|
Bind ( ) : void | ||
Delete ( ) : void | ||
GetAttribLocation ( string variable ) : int | ||
GetID ( ) : int | ||
GetUniformLocation ( string variable ) : int | ||
Shader ( string vertShader, string fragShader ) : System |
public GetAttribLocation ( string variable ) : int | ||
variable | string | |
리턴 | int |
public GetUniformLocation ( string variable ) : int | ||
variable | string | |
리턴 | int |
public Shader ( string vertShader, string fragShader ) : System | ||
vertShader | string | |
fragShader | string | |
리턴 | System |