메소드 | 설명 | |
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Clear ( ) : void | ||
Destroy ( ) : void | ||
DrawRect ( float x, float y, float z, float width, float height, int lineWidth, Color4 color ) : void | ||
DrawRoundedRect ( float x, float y, float z, float width, float height, float radius, int lineWidth, Color4 color ) : void | ||
DrawText ( string text, float x, float y, float z, Color4 color ) : void | ||
DrawTexture ( Texture texture, Rectangle dest, float z, Rectangle source, Color4 color ) : void | ||
DrawTexture ( Texture texture, Vector3 position, System.Vector2 size, System.Vector2 sourcePosition, System.Vector2 sourceDimension, Color4 color ) : void | ||
DrawTexture ( Texture texture, float x, float y, float z, Color4 color ) : void | ||
DrawTexture ( Texture texture, float x, float y, float z, float width, float height, Color4 color ) : void | ||
DrawTexture ( Texture texture, float x, float y, float z, float width, float height, int sx, int sy, int sw, int sh, Color4 color ) : void | ||
FillRect ( float x, float y, float z, float width, float height, Color4 color ) : void | ||
FillRoundedRect ( float x, float y, float z, float width, float height, float radius, Color4 color ) : void | ||
GetFont ( ) : |
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GetShader ( ) : |
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GetTranslation ( ) : Vector3 | ||
Initialize ( ) : void | ||
PopScreenClip ( ) : void | ||
PopStencilDepth ( ) : void | ||
PopWorldMatrix ( ) : void | ||
PushScreenClip ( Rectangle clip ) : void | ||
PushStencilDepth ( StencilOp stencilOp ) : void | ||
PushWorldMatrix ( ) : void | ||
RenderModelMesh ( |
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RenderModelMesh ( |
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RenderModelMesh ( |
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SetClearColor ( Color4 color ) : void | ||
SetColor ( Color4 color ) : void | ||
SetProjection ( Rectangle client ) : void | ||
SetRenderMode ( RenderMode mode ) : void | ||
SetStencilOp ( StencilOp stencilOp ) : void | ||
SetWorldMatrix ( Matrix4 matrix ) : void | ||
SetWorldTranslation ( Vector3 translation ) : void | ||
TranslateWorld ( Vector3 translation ) : void |
메소드 | 설명 | |
---|---|---|
BindCorner ( ) : void | ||
BindSquare ( ) : void | ||
BindTextureCoords ( ) : void | ||
ClearScreenClip ( ) : void | ||
DrawCorner ( float x, float y, float z, float radius, float rotation ) : void | ||
FillCorner ( float x, float y, float z, float radius, float rotation ) : void | ||
RenderQuad ( float x, float y, float z, float width, float height ) : void | ||
RenderQuad ( float x, float y, float z, float width, float height, int offset, int count ) : void | ||
SetScreenClip ( Rectangle clip ) : void |
public static DrawRect ( float x, float y, float z, float width, float height, int lineWidth, Color4 color ) : void | ||
x | float | |
y | float | |
z | float | |
width | float | |
height | float | |
lineWidth | int | |
color | Color4 | |
리턴 | void |
public static DrawRoundedRect ( float x, float y, float z, float width, float height, float radius, int lineWidth, Color4 color ) : void | ||
x | float | |
y | float | |
z | float | |
width | float | |
height | float | |
radius | float | |
lineWidth | int | |
color | Color4 | |
리턴 | void |
public static DrawText ( string text, float x, float y, float z, Color4 color ) : void | ||
text | string | |
x | float | |
y | float | |
z | float | |
color | Color4 | |
리턴 | void |
public static DrawTexture ( Texture texture, Rectangle dest, float z, Rectangle source, Color4 color ) : void | ||
texture | Texture | |
dest | Rectangle | |
z | float | |
source | Rectangle | |
color | Color4 | |
리턴 | void |
public static DrawTexture ( Texture texture, Vector3 position, System.Vector2 size, System.Vector2 sourcePosition, System.Vector2 sourceDimension, Color4 color ) : void | ||
texture | Texture | |
position | Vector3 | |
size | System.Vector2 | |
sourcePosition | System.Vector2 | |
sourceDimension | System.Vector2 | |
color | Color4 | |
리턴 | void |
public static DrawTexture ( Texture texture, float x, float y, float z, Color4 color ) : void | ||
texture | Texture | |
x | float | |
y | float | |
z | float | |
color | Color4 | |
리턴 | void |
public static DrawTexture ( Texture texture, float x, float y, float z, float width, float height, Color4 color ) : void | ||
texture | Texture | |
x | float | |
y | float | |
z | float | |
width | float | |
height | float | |
color | Color4 | |
리턴 | void |
public static DrawTexture ( Texture texture, float x, float y, float z, float width, float height, int sx, int sy, int sw, int sh, Color4 color ) : void | ||
texture | Texture | |
x | float | |
y | float | |
z | float | |
width | float | |
height | float | |
sx | int | |
sy | int | |
sw | int | |
sh | int | |
color | Color4 | |
리턴 | void |
public static FillRect ( float x, float y, float z, float width, float height, Color4 color ) : void | ||
x | float | |
y | float | |
z | float | |
width | float | |
height | float | |
color | Color4 | |
리턴 | void |
public static FillRoundedRect ( float x, float y, float z, float width, float height, float radius, Color4 color ) : void | ||
x | float | |
y | float | |
z | float | |
width | float | |
height | float | |
radius | float | |
color | Color4 | |
리턴 | void |
public static PushScreenClip ( Rectangle clip ) : void | ||
clip | Rectangle | |
리턴 | void |
public static PushStencilDepth ( StencilOp stencilOp ) : void | ||
stencilOp | StencilOp | |
리턴 | void |
public static RenderModelMesh ( |
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mesh | ||
matrix | Matrix4 | |
color | Color4 | |
리턴 | void |
public static RenderModelMesh ( |
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mesh | ||
matrix | Matrix4 | |
offset | int | |
color | Color4 | |
리턴 | void |
public static RenderModelMesh ( |
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mesh | ||
matrix | Matrix4 | |
offset | int | |
count | int | |
color | Color4 | |
리턴 | void |
public static SetProjection ( Rectangle client ) : void | ||
client | Rectangle | |
리턴 | void |
public static SetRenderMode ( RenderMode mode ) : void | ||
mode | RenderMode | |
리턴 | void |
public static SetStencilOp ( StencilOp stencilOp ) : void | ||
stencilOp | StencilOp | |
리턴 | void |
public static SetWorldMatrix ( Matrix4 matrix ) : void | ||
matrix | Matrix4 | |
리턴 | void |
public static SetWorldTranslation ( Vector3 translation ) : void | ||
translation | Vector3 | |
리턴 | void |
public static TranslateWorld ( Vector3 translation ) : void | ||
translation | Vector3 | |
리턴 | void |