메소드 | 설명 | |
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Push ( ) : void |
Starts the asynchronous packet sending process.
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ServerSession ( IPacketCodeTable packetCodeTable ) : System |
Initializes a new instance of the ServerSession class.
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Start ( |
메소드 | 설명 | |
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ConstructHandshakePacket ( |
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ConstructHandshakePacketContent ( |
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ContinuePushAsynchronous ( IAsyncResult result ) : void |
Continues packet processing after a successful asynchronous push is complete.
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HandlePacketReceived ( object sender, |
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OnReadyForPush ( ) : void | ||
StartPushing ( ) : void | ||
TryContinuePushSynchronous ( byte &packet ) : bool |
Attempts to retrieve another packet for processing. If there were no packets to process, packet will be |
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TryPushAsync ( byte packet ) : bool |
Raises the PacketProcessing event for the specified packet data, if possible asynchronously.
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public ServerSession ( IPacketCodeTable packetCodeTable ) : System | ||
packetCodeTable | IPacketCodeTable | |
리턴 | System |
public Start ( |
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endpointCrypto | ||
handshakeInfo | ||
리턴 | void |