메소드 | 설명 | |
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CreateAsset ( |
Create and store a notecard asset with a random uuid and dummy text.
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CreateAsset ( UUID creatorId ) : OpenSim.Framework.AssetBase |
Create a notecard asset with a random uuid and dummy text.
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CreateAsset ( UUID assetUuid, AssetType assetType, byte data, UUID creatorID ) : OpenSim.Framework.AssetBase |
Create an asset from the given data.
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CreateAsset ( UUID assetUuid, AssetType assetType, string data, UUID creatorID ) : OpenSim.Framework.AssetBase |
Create an asset from the given data.
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CreateAsset ( UUID assetUuid, |
Create an asset from the given scene object.
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public static CreateAsset ( |
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scene | ||
creatorId | UUID | |
리턴 | OpenSim.Framework.AssetBase |
public static CreateAsset ( UUID creatorId ) : OpenSim.Framework.AssetBase | ||
creatorId | UUID | |
리턴 | OpenSim.Framework.AssetBase |
public static CreateAsset ( UUID assetUuid, AssetType assetType, byte data, UUID creatorID ) : OpenSim.Framework.AssetBase | ||
assetUuid | UUID | |
assetType | AssetType | |
data | byte | |
creatorID | UUID | |
리턴 | OpenSim.Framework.AssetBase |
public static CreateAsset ( UUID assetUuid, AssetType assetType, string data, UUID creatorID ) : OpenSim.Framework.AssetBase | ||
assetUuid | UUID | |
assetType | AssetType | |
data | string | |
creatorID | UUID | |
리턴 | OpenSim.Framework.AssetBase |
public static CreateAsset ( UUID assetUuid, |
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assetUuid | UUID | |
sog | ||
리턴 | OpenSim.Framework.AssetBase |