메소드 | 설명 | |
---|---|---|
AddFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
AddItem ( OpenSim.Framework.InventoryItemBase item ) : bool | ||
CreateUserInventory ( UUID principalID ) : bool | ||
DeleteFolders ( UUID principalID, List |
||
DeleteItems ( UUID principalID, List |
||
GetActiveGestures ( UUID principalID ) : List |
||
GetAssetPermissions ( UUID principalID, UUID assetID ) : int | ||
GetFolder ( OpenSim.Framework.InventoryFolderBase folder ) : OpenSim.Framework.InventoryFolderBase | ||
GetFolderContent ( UUID principalID, UUID folderID ) : OpenSim.Framework.InventoryCollection | ||
GetFolderForType ( UUID principalID, AssetType type ) : OpenSim.Framework.InventoryFolderBase | ||
GetFolderItems ( UUID principalID, UUID folderID ) : List |
||
GetInventorySkeleton ( UUID principalID ) : List |
||
GetItem ( OpenSim.Framework.InventoryItemBase item ) : OpenSim.Framework.InventoryItemBase | ||
GetRootFolder ( UUID principalID ) : OpenSim.Framework.InventoryFolderBase | ||
GetUserInventory ( UUID principalID ) : OpenSim.Framework.InventoryCollection | ||
GetUserInventory ( UUID principalID, InventoryReceiptCallback callback ) : void | ||
HasInventoryForUser ( UUID principalID ) : bool | ||
Initialise ( IConfigSource source ) : void | ||
MoveFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
MoveItems ( UUID principalID, List |
||
PurgeFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
UpdateFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
UpdateItem ( OpenSim.Framework.InventoryItemBase item ) : bool | ||
XInventoryServicesConnector ( ) : log4net | ||
XInventoryServicesConnector ( IConfigSource source ) : log4net | ||
XInventoryServicesConnector ( string serverURI ) : log4net |
메소드 | 설명 | |
---|---|---|
BuildFolder ( object>.Dictionary |
||
BuildItem ( object>.Dictionary |
||
MakeRequest ( string method, object>.Dictionary |
public AddFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
folder | OpenSim.Framework.InventoryFolderBase | |
리턴 | bool |
public AddItem ( OpenSim.Framework.InventoryItemBase item ) : bool | ||
item | OpenSim.Framework.InventoryItemBase | |
리턴 | bool |
public CreateUserInventory ( UUID principalID ) : bool | ||
principalID | UUID | |
리턴 | bool |
public DeleteFolders ( UUID principalID, List |
||
principalID | UUID | |
folderIDs | List |
|
리턴 | bool |
public DeleteItems ( UUID principalID, List |
||
principalID | UUID | |
itemIDs | List |
|
리턴 | bool |
public GetActiveGestures ( UUID principalID ) : List |
||
principalID | UUID | |
리턴 | List |
public GetAssetPermissions ( UUID principalID, UUID assetID ) : int | ||
principalID | UUID | |
assetID | UUID | |
리턴 | int |
public GetFolder ( OpenSim.Framework.InventoryFolderBase folder ) : OpenSim.Framework.InventoryFolderBase | ||
folder | OpenSim.Framework.InventoryFolderBase | |
리턴 | OpenSim.Framework.InventoryFolderBase |
public GetFolderContent ( UUID principalID, UUID folderID ) : OpenSim.Framework.InventoryCollection | ||
principalID | UUID | |
folderID | UUID | |
리턴 | OpenSim.Framework.InventoryCollection |
public GetFolderForType ( UUID principalID, AssetType type ) : OpenSim.Framework.InventoryFolderBase | ||
principalID | UUID | |
type | AssetType | |
리턴 | OpenSim.Framework.InventoryFolderBase |
public GetFolderItems ( UUID principalID, UUID folderID ) : List |
||
principalID | UUID | |
folderID | UUID | |
리턴 | List |
public GetInventorySkeleton ( UUID principalID ) : List |
||
principalID | UUID | |
리턴 | List |
public GetItem ( OpenSim.Framework.InventoryItemBase item ) : OpenSim.Framework.InventoryItemBase | ||
item | OpenSim.Framework.InventoryItemBase | |
리턴 | OpenSim.Framework.InventoryItemBase |
public GetRootFolder ( UUID principalID ) : OpenSim.Framework.InventoryFolderBase | ||
principalID | UUID | |
리턴 | OpenSim.Framework.InventoryFolderBase |
public GetUserInventory ( UUID principalID ) : OpenSim.Framework.InventoryCollection | ||
principalID | UUID | |
리턴 | OpenSim.Framework.InventoryCollection |
public GetUserInventory ( UUID principalID, InventoryReceiptCallback callback ) : void | ||
principalID | UUID | |
callback | InventoryReceiptCallback | |
리턴 | void |
public HasInventoryForUser ( UUID principalID ) : bool | ||
principalID | UUID | |
리턴 | bool |
public MoveFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
folder | OpenSim.Framework.InventoryFolderBase | |
리턴 | bool |
public MoveItems ( UUID principalID, List |
||
principalID | UUID | |
items | List |
|
리턴 | bool |
public PurgeFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
folder | OpenSim.Framework.InventoryFolderBase | |
리턴 | bool |
public UpdateFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
folder | OpenSim.Framework.InventoryFolderBase | |
리턴 | bool |
public UpdateItem ( OpenSim.Framework.InventoryItemBase item ) : bool | ||
item | OpenSim.Framework.InventoryItemBase | |
리턴 | bool |
public XInventoryServicesConnector ( IConfigSource source ) : log4net | ||
source | IConfigSource | |
리턴 | log4net |
public XInventoryServicesConnector ( string serverURI ) : log4net | ||
serverURI | string | |
리턴 | log4net |