프로퍼티 | 타입 | 설명 | |
---|---|---|---|
creationCapabilities | PCode[] |
메소드 | 설명 | |
---|---|---|
AddRegion ( IScene scene ) : void | ||
AddTree ( UUID uuid, UUID groupID, System.Vector3 scale, Quaternion rotation, System.Vector3 position, Tree treeType, bool newTree ) : ISceneEntity | ||
Close ( ) : void | ||
CreateEntity ( ISceneEntity sceneObject, UUID ownerID, UUID groupID, System.Vector3 pos, Quaternion rot, OpenSim.Framework.PrimitiveBaseShape shape ) : ISceneEntity | ||
DeserializeObject ( string fileName ) : object | ||
Initialise ( IConfigSource config ) : void | ||
PostInitialise ( ) : void | ||
RegionLoaded ( IScene scene ) : void | ||
RemoveRegion ( IScene scene ) : void | ||
SerializeObject ( string fileName, Object obj ) : void |
메소드 | 설명 | |
---|---|---|
CalculateTrees_Elapsed ( object sender, System.Timers.ElapsedEventArgs e ) : void | ||
CreateTree ( UUID uuid, Copse copse, System.Vector3 position ) : void | ||
HandleTreeActive ( IScene scene, string cmd ) : void | ||
HandleTreeFreeze ( IScene scene, string cmd ) : void | ||
HandleTreeHelp ( IScene scene, string cmd ) : void | ||
HandleTreeLoad ( IScene scene, string cmd ) : void | ||
HandleTreePlant ( IScene scene, string cmd ) : void | ||
HandleTreeRate ( IScene scene, string cmd ) : void | ||
HandleTreeReload ( IScene scene, string cmd ) : void | ||
HandleTreeRemove ( IScene scene, string cmd ) : void | ||
HandleTreeStatistics ( IScene scene, string cmd ) : void | ||
InstallCommands ( ) : void | ||
ReloadCopse ( ) : void | ||
SpawnChild ( Copse copse, ISceneChildEntity s_tree ) : void | ||
activeizeTreeze ( bool activeYN ) : void | ||
growTrees ( ) : void | ||
killTrees ( ) : void | ||
seedTrees ( ) : void |
public AddTree ( UUID uuid, UUID groupID, System.Vector3 scale, Quaternion rotation, System.Vector3 position, Tree treeType, bool newTree ) : ISceneEntity | ||
uuid | UUID | |
groupID | UUID | |
scale | System.Vector3 | |
rotation | Quaternion | |
position | System.Vector3 | |
treeType | Tree | |
newTree | bool | |
리턴 | ISceneEntity |
public CreateEntity ( ISceneEntity sceneObject, UUID ownerID, UUID groupID, System.Vector3 pos, Quaternion rot, OpenSim.Framework.PrimitiveBaseShape shape ) : ISceneEntity | ||
sceneObject | ISceneEntity | |
ownerID | UUID | |
groupID | UUID | |
pos | System.Vector3 | |
rot | Quaternion | |
shape | OpenSim.Framework.PrimitiveBaseShape | |
리턴 | ISceneEntity |
public static DeserializeObject ( string fileName ) : object | ||
fileName | string | |
리턴 | object |
public static SerializeObject ( string fileName, Object obj ) : void | ||
fileName | string | |
obj | Object | |
리턴 | void |