프로퍼티 | 타입 | 설명 | |
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Enabled | bool |
메소드 | 설명 | |
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AsyncSceneObjectGroupDeleter ( |
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DeleteToInventory ( DeRezAction action, UUID folderID, List |
Delete the given object from the scene
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InventoryDeQueueAndDelete ( ) : bool |
Move the next object in the queue to inventory. Then delete it properly from the scene.
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메소드 | 설명 | |
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InventoryRunDeleteTimer ( object sender, System.Timers.ElapsedEventArgs e ) : void |
public AsyncSceneObjectGroupDeleter ( |
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scene | ||
리턴 | System |
public DeleteToInventory ( DeRezAction action, UUID folderID, List |
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action | DeRezAction | |
folderID | UUID | |
objectGroups | List |
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remoteClient | IClientAPI | |
permissionToDelete | bool | |
리턴 | void |