C# 클래스 OpenSim.Region.Examples.SimpleModule.MyNpcCharacter

상속: IClientAPI
파일 보기 프로젝트 열기: N3X15/VoxelSim 1 사용 예제들

공개 메소드들

메소드 설명
ActivateGesture ( UUID assetId, UUID gestureId ) : void
AddGenericPacketHandler ( string MethodName, GenericMessage handler ) : bool
AddMoney ( int debit ) : bool
Close ( ) : void
CrossRegion ( ulong newRegionHandle, System.Vector3 pos, System.Vector3 lookAt, IPEndPoint newRegionExternalEndPoint, string capsURL ) : void
FlushPrimUpdates ( ) : void
GetClientEP ( ) : EndPoint
GetClientInfo ( ) : ClientInfo
GetClientOption ( string option ) : string
GetDefaultAnimation ( string name ) : UUID
GetGroupPowers ( UUID groupID ) : ulong
GetThrottlesPacked ( float multiplier ) : byte[]
InPacket ( object NewPack ) : void
InformClientOfNeighbour ( ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint ) : void
IsGroupMember ( UUID groupID ) : bool
Kick ( string message ) : void
KillEndDone ( ) : void
MoveAgentIntoRegion ( RegionInfo regInfo, System.Vector3 pos, System.Vector3 look ) : void
MyNpcCharacter ( Scene scene ) : System
ProcessInPacket ( Packet NewPack ) : void
RefreshGroupMembership ( ) : void
ReprioritizeUpdates ( ) : void
RequestClientInfo ( ) : AgentCircuitData
SendAcceptCallingCard ( UUID transactionID ) : void
SendAdminResponse ( UUID Token, uint AdminLevel ) : void
SendAgentAlertMessage ( string message, bool modal ) : void
SendAgentDataUpdate ( UUID agentid, UUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle ) : void
SendAgentDropGroup ( UUID groupID ) : void
SendAgentOffline ( UUID agentIDs ) : void
SendAgentOnline ( UUID agentIDs ) : void
SendAlertMessage ( string message ) : void
SendAnimations ( UUID animations, int seqs, UUID sourceAgentId, UUID objectIDs ) : void
SendAppearance ( UUID agentID, byte visualParams, byte textureEntry ) : void
SendAsset ( OpenSim.Framework.AssetRequestToClient req ) : void
SendAssetUploadCompleteMessage ( sbyte AssetType, bool Success, UUID AssetFullID ) : void
SendAttachedSoundGainChange ( UUID objectID, float gain ) : void
SendAvatarClassifiedReply ( UUID targetID, string>.Dictionary classifieds ) : void
SendAvatarClassifiedReply ( UUID targetID, UUID classifiedID, string name ) : void
SendAvatarDataImmediate ( ISceneEntity avatar ) : void
SendAvatarGroupsReply ( UUID avatarID, OpenSim.Framework.GroupMembershipData data ) : void
SendAvatarInterestsReply ( UUID avatarID, uint wantMask, string wantText, uint skillsMask, string skillsText, string languages ) : void
SendAvatarNotesReply ( UUID targetID, string text ) : void
SendAvatarPickerReply ( AvatarPickerReplyAgentDataArgs AgentData, List Data ) : void
SendAvatarPicksReply ( UUID targetID, string>.Dictionary picks ) : void
SendAvatarProperties ( UUID avatarID, string aboutText, string bornOn, Byte charterMember, string flAbout, uint flags, UUID flImageID, UUID imageID, string profileURL, UUID partnerID ) : void
SendBannedUserList ( UUID invoice, OpenSim.Framework.EstateBan banlist, uint estateID ) : void
SendBlueBoxMessage ( UUID FromAvatarID, String FromAvatarName, String Message ) : void
SendBulkUpdateInventory ( OpenSim.Framework.InventoryNodeBase node ) : void
SendCameraConstraint ( System.Vector4 ConstraintPlane ) : void
SendChangeUserRights ( UUID agentID, UUID friendID, int rights ) : void
SendChatMessage ( byte message, byte type, System.Vector3 fromPos, string fromName, UUID fromAgentID, byte source, byte audible ) : void
SendChatMessage ( string message, byte type, System.Vector3 fromPos, string fromName, UUID fromAgentID, byte source, byte audible ) : void
SendChunkUpdate ( int x, int y, int z ) : void
SendClassifiedInfoReply ( UUID classifiedID, UUID creatorID, uint creationDate, uint expirationDate, uint category, string name, string description, UUID parcelID, uint parentEstate, UUID snapshotID, string simName, System.Vector3 globalPos, string parcelName, byte classifiedFlags, int price ) : void
SendClearFollowCamProperties ( UUID objectID ) : void
SendCloudData ( float cloudCover ) : void
SendCoarseLocationUpdate ( List users, List CoarseLocations ) : void
SendConfirmXfer ( ulong xferID, uint PacketID ) : void
SendCreateGroupReply ( UUID groupID, bool success, string message ) : void
SendDeclineCallingCard ( UUID transactionID ) : void
SendDetailedEstateData ( UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner ) : void
SendDialog ( string objectname, UUID objectID, string ownerFirstName, string ownerLastName, string msg, UUID textureID, int ch, string buttonlabels ) : void
SendDirClassifiedReply ( UUID queryID, DirClassifiedReplyData data ) : void
SendDirEventsReply ( UUID queryID, DirEventsReplyData data ) : void
SendDirGroupsReply ( UUID queryID, DirGroupsReplyData data ) : void
SendDirLandReply ( UUID queryID, DirLandReplyData data ) : void
SendDirPeopleReply ( UUID queryID, DirPeopleReplyData data ) : void
SendDirPlacesReply ( UUID queryID, DirPlacesReplyData data ) : void
SendDirPopularReply ( UUID queryID, DirPopularReplyData data ) : void
SendEconomyData ( float EnergyEfficiency, int ObjectCapacity, int ObjectCount, int PriceEnergyUnit, int PriceGroupCreate, int PriceObjectClaim, float PriceObjectRent, float PriceObjectScaleFactor, int PriceParcelClaim, float PriceParcelClaimFactor, int PriceParcelRent, int PricePublicObjectDecay, int PricePublicObjectDelete, int PriceRentLight, int PriceUpload, int TeleportMinPrice, float TeleportPriceExponent ) : void
SendEjectGroupMemberReply ( UUID agentID, UUID groupID, bool succss ) : void
SendEstateCovenantInformation ( UUID covenant ) : void
SendEstateList ( UUID invoice, int code, UUID Data, uint estateID ) : void
SendEventInfoReply ( EventData info ) : void
SendForceClientSelectObjects ( List objectIDs ) : void
SendGenericMessage ( string method, List message ) : void
SendGenericMessage ( string method, List message ) : void
SendGroupAccountingDetails ( IClientAPI sender, UUID groupID, UUID transactionID, UUID sessionID, int amt ) : void
SendGroupAccountingSummary ( IClientAPI sender, UUID groupID, uint moneyAmt, int totalTier, int usedTier ) : void
SendGroupActiveProposals ( UUID groupID, UUID transactionID, OpenSim.Framework.GroupActiveProposals Proposals ) : void
SendGroupMembership ( OpenSim.Framework.GroupMembershipData GroupMembership ) : void
SendGroupNameReply ( UUID groupLLUID, string GroupName ) : void
SendGroupTransactionsSummaryDetails ( IClientAPI sender, UUID groupID, UUID transactionID, UUID sessionID, int amt ) : void
SendGroupVoteHistory ( UUID groupID, UUID transactionID, OpenSim.Framework.GroupVoteHistory Votes ) : void
SendHealth ( float health ) : void
SendImageFirstPart ( ushort numParts, UUID ImageUUID, uint ImageSize, byte ImageData, byte imageCodec ) : void
SendImageNextPart ( ushort partNumber, UUID imageUuid, byte imageData ) : void
SendImageNotFound ( UUID imageid ) : void
SendInitiateDownload ( string simFileName, string clientFileName ) : void
SendInstantMessage ( OpenSim.Framework.GridInstantMessage im ) : void
SendInventoryFolderDetails ( UUID ownerID, UUID folderID, List items, List folders, int version, bool fetchFolders, bool fetchItems ) : void
SendInventoryItemCreateUpdate ( OpenSim.Framework.InventoryItemBase Item, uint callbackID ) : void
SendInventoryItemDetails ( UUID ownerID, OpenSim.Framework.InventoryItemBase item ) : void
SendJoinGroupReply ( UUID groupID, bool success ) : void
SendKillObject ( ulong regionHandle, uint localID ) : void
SendLandAccessListData ( List avatars, uint accessFlag, int localLandID ) : void
SendLandObjectOwners ( LandData land, List groups, int>.Dictionary ownersAndCount ) : void
SendLandParcelOverlay ( byte data, int sequence_id ) : void
SendLandProperties ( int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags ) : void
SendLandStatReply ( uint reportType, uint requestFlags, uint resultCount, OpenSim.Framework.LandStatReportItem lsrpia ) : void
SendLayerData ( float map ) : void
SendLayerData ( int px, int py, float map ) : void
SendLayerData ( int px, int py, float map, bool track ) : void
SendLeaveGroupReply ( UUID groupID, bool success ) : void
SendLoadURL ( string objectname, UUID objectID, UUID ownerID, bool groupOwned, string message, string url ) : void
SendLocalTeleport ( System.Vector3 position, System.Vector3 lookAt, uint flags ) : void
SendLogoutPacket ( ) : void
SendMapBlock ( List mapBlocks, uint flag ) : void
SendMapItemReply ( OpenSim.Framework.mapItemReply replies, uint mapitemtype, uint flags ) : void
SendMoneyBalance ( UUID transaction, bool success, byte description, int balance ) : void
SendMuteListUpdate ( string filename ) : void
SendNameReply ( UUID profileId, string firstname, string lastname ) : void
SendObjectPropertiesFamilyData ( uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID, uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask, uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category, UUID LastOwnerID, string ObjectName, string Description ) : void
SendObjectPropertiesReply ( UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID, UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID, UUID OwnerUUID, string TouchTitle, byte TextureID, string SitTitle, string ItemName, string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask, uint BaseMask, byte saleType, int salePrice ) : void
SendOfferCallingCard ( UUID destID, UUID transactionID ) : void
SendParcelDwellReply ( int localID, UUID parcelID, float dwell ) : void
SendParcelInfo ( RegionInfo info, LandData land, UUID parcelID, uint x, uint y ) : void
SendParcelMediaCommand ( uint flags, ParcelMediaCommandEnum command, float time ) : void
SendParcelMediaUpdate ( string mediaUrl, UUID mediaTextureID, byte autoScale, string mediaType, string mediaDesc, int mediaWidth, int mediaHeight, byte mediaLoop ) : void
SendPayPrice ( UUID objectID, int payPrice ) : void
SendPickInfoReply ( UUID pickID, UUID creatorID, bool topPick, UUID parcelID, string name, string desc, UUID snapshotID, string user, string originalName, string simName, System.Vector3 posGlobal, int sortOrder, bool enabled ) : void
SendPlayAttachedSound ( UUID soundID, UUID objectID, UUID ownerID, float gain, byte flags ) : void
SendPreLoadSound ( UUID objectID, UUID ownerID, UUID soundID ) : void
SendPrimUpdate ( ISceneEntity entity, PrimUpdateFlags updateFlags ) : void
SendRebakeAvatarTextures ( UUID textureID ) : void
SendRegionHandle ( UUID regoinID, ulong handle ) : void
SendRegionHandshake ( RegionInfo regionInfo, RegionHandshakeArgs args ) : void
SendRegionInfoToEstateMenu ( OpenSim.Framework.RegionInfoForEstateMenuArgs args ) : void
SendRegionTeleport ( ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags, string capsURL ) : void
SendRemoveInventoryItem ( UUID itemID ) : void
SendScriptQuestion ( UUID objectID, string taskName, string ownerName, UUID itemID, int question ) : void
SendScriptRunningReply ( UUID objectID, UUID itemID, bool running ) : void
SendScriptTeleportRequest ( string objName, string simName, System.Vector3 pos, System.Vector3 lookAt ) : void
SendSetFollowCamProperties ( UUID objectID, float>.SortedDictionary parameters ) : void
SendShutdownConnectionNotice ( ) : void
SendSimStats ( OpenSim.Framework.SimStats stats ) : void
SendSitResponse ( UUID TargetID, System.Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot, System.Vector3 CameraAtOffset, System.Vector3 CameraEyeOffset, bool ForceMouseLook ) : void
SendStartPingCheck ( byte seq ) : void
SendSunPos ( System.Vector3 sunPos, System.Vector3 sunVel, ulong time, uint dlen, uint ylen, float phase ) : void
SendSystemAlertMessage ( string message ) : void
SendTakeControls ( int controls, bool passToAgent, bool TakeControls ) : void
SendTaskInventory ( UUID taskID, short serial, byte fileName ) : void
SendTeleportFailed ( string reason ) : void
SendTeleportProgress ( uint flags, string message ) : void
SendTeleportStart ( uint flags ) : void
SendTerminateFriend ( UUID exFriendID ) : void
SendTextBoxRequest ( string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId ) : void
SendTexture ( OpenSim.Framework.AssetBase TextureAsset ) : void
SendTriggeredSound ( UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, System.Vector3 position, float gain ) : void
SendUseCachedMuteList ( ) : void
SendUserInfoReply ( bool imViaEmail, bool visible, string email ) : void
SendViewerEffect ( ViewerEffectPacket effectBlocks ) : void
SendViewerTime ( int phase ) : void
SendVoxelUpdate ( int x, int y, int z, byte b ) : void
SendWearables ( AvatarWearable wearables, int serial ) : void
SendWindData ( System.Vector2 windSpeeds ) : void
SendXferPacket ( ulong xferID, uint packet, byte data ) : void
SendXferRequest ( ulong XferID, short AssetType, UUID vFileID, byte FilePath, byte FileName ) : void
SetChildAgentThrottle ( byte throttle ) : void
SetClientInfo ( ClientInfo info ) : void
SetClientOption ( string option, string value ) : void
SetDebugPacketLevel ( int newDebug ) : void
Start ( ) : void
Stop ( ) : void
StopFlying ( ISceneEntity presence ) : void
Terminate ( ) : void

비공개 메소드들

메소드 설명
Update ( ) : void

메소드 상세

ActivateGesture() 공개 메소드

public ActivateGesture ( UUID assetId, UUID gestureId ) : void
assetId UUID
gestureId UUID
리턴 void

AddGenericPacketHandler() 공개 메소드

public AddGenericPacketHandler ( string MethodName, GenericMessage handler ) : bool
MethodName string
handler GenericMessage
리턴 bool

AddMoney() 공개 메소드

public AddMoney ( int debit ) : bool
debit int
리턴 bool

Close() 공개 메소드

public Close ( ) : void
리턴 void

CrossRegion() 공개 메소드

public CrossRegion ( ulong newRegionHandle, System.Vector3 pos, System.Vector3 lookAt, IPEndPoint newRegionExternalEndPoint, string capsURL ) : void
newRegionHandle ulong
pos System.Vector3
lookAt System.Vector3
newRegionExternalEndPoint System.Net.IPEndPoint
capsURL string
리턴 void

FlushPrimUpdates() 공개 메소드

public FlushPrimUpdates ( ) : void
리턴 void

GetClientEP() 공개 메소드

public GetClientEP ( ) : EndPoint
리턴 System.Net.EndPoint

GetClientInfo() 공개 메소드

public GetClientInfo ( ) : ClientInfo
리턴 OpenSim.Framework.ClientInfo

GetClientOption() 공개 메소드

public GetClientOption ( string option ) : string
option string
리턴 string

GetDefaultAnimation() 공개 메소드

public GetDefaultAnimation ( string name ) : UUID
name string
리턴 UUID

GetGroupPowers() 공개 메소드

public GetGroupPowers ( UUID groupID ) : ulong
groupID UUID
리턴 ulong

GetThrottlesPacked() 공개 메소드

public GetThrottlesPacked ( float multiplier ) : byte[]
multiplier float
리턴 byte[]

InPacket() 공개 메소드

public InPacket ( object NewPack ) : void
NewPack object
리턴 void

InformClientOfNeighbour() 공개 메소드

public InformClientOfNeighbour ( ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint ) : void
neighbourHandle ulong
neighbourExternalEndPoint System.Net.IPEndPoint
리턴 void

IsGroupMember() 공개 메소드

public IsGroupMember ( UUID groupID ) : bool
groupID UUID
리턴 bool

Kick() 공개 메소드

public Kick ( string message ) : void
message string
리턴 void

KillEndDone() 공개 메소드

public KillEndDone ( ) : void
리턴 void

MoveAgentIntoRegion() 공개 메소드

public MoveAgentIntoRegion ( RegionInfo regInfo, System.Vector3 pos, System.Vector3 look ) : void
regInfo OpenSim.Framework.RegionInfo
pos System.Vector3
look System.Vector3
리턴 void

MyNpcCharacter() 공개 메소드

public MyNpcCharacter ( Scene scene ) : System
scene OpenSim.Region.Framework.Scenes.Scene
리턴 System

ProcessInPacket() 공개 메소드

public ProcessInPacket ( Packet NewPack ) : void
NewPack OpenMetaverse.Packets.Packet
리턴 void

RefreshGroupMembership() 공개 메소드

public RefreshGroupMembership ( ) : void
리턴 void

ReprioritizeUpdates() 공개 메소드

public ReprioritizeUpdates ( ) : void
리턴 void

RequestClientInfo() 공개 메소드

public RequestClientInfo ( ) : AgentCircuitData
리턴 OpenSim.Framework.AgentCircuitData

SendAcceptCallingCard() 공개 메소드

public SendAcceptCallingCard ( UUID transactionID ) : void
transactionID UUID
리턴 void

SendAdminResponse() 공개 메소드

public SendAdminResponse ( UUID Token, uint AdminLevel ) : void
Token UUID
AdminLevel uint
리턴 void

SendAgentAlertMessage() 공개 메소드

public SendAgentAlertMessage ( string message, bool modal ) : void
message string
modal bool
리턴 void

SendAgentDataUpdate() 공개 메소드

public SendAgentDataUpdate ( UUID agentid, UUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle ) : void
agentid UUID
activegroupid UUID
firstname string
lastname string
grouppowers ulong
groupname string
grouptitle string
리턴 void

SendAgentDropGroup() 공개 메소드

public SendAgentDropGroup ( UUID groupID ) : void
groupID UUID
리턴 void

SendAgentOffline() 공개 메소드

public SendAgentOffline ( UUID agentIDs ) : void
agentIDs UUID
리턴 void

SendAgentOnline() 공개 메소드

public SendAgentOnline ( UUID agentIDs ) : void
agentIDs UUID
리턴 void

SendAlertMessage() 공개 메소드

public SendAlertMessage ( string message ) : void
message string
리턴 void

SendAnimations() 공개 메소드

public SendAnimations ( UUID animations, int seqs, UUID sourceAgentId, UUID objectIDs ) : void
animations UUID
seqs int
sourceAgentId UUID
objectIDs UUID
리턴 void

SendAppearance() 공개 메소드

public SendAppearance ( UUID agentID, byte visualParams, byte textureEntry ) : void
agentID UUID
visualParams byte
textureEntry byte
리턴 void

SendAsset() 공개 메소드

public SendAsset ( OpenSim.Framework.AssetRequestToClient req ) : void
req OpenSim.Framework.AssetRequestToClient
리턴 void

SendAssetUploadCompleteMessage() 공개 메소드

public SendAssetUploadCompleteMessage ( sbyte AssetType, bool Success, UUID AssetFullID ) : void
AssetType sbyte
Success bool
AssetFullID UUID
리턴 void

SendAttachedSoundGainChange() 공개 메소드

public SendAttachedSoundGainChange ( UUID objectID, float gain ) : void
objectID UUID
gain float
리턴 void

SendAvatarClassifiedReply() 공개 메소드

public SendAvatarClassifiedReply ( UUID targetID, string>.Dictionary classifieds ) : void
targetID UUID
classifieds string>.Dictionary
리턴 void

SendAvatarClassifiedReply() 공개 메소드

public SendAvatarClassifiedReply ( UUID targetID, UUID classifiedID, string name ) : void
targetID UUID
classifiedID UUID
name string
리턴 void

SendAvatarDataImmediate() 공개 메소드

public SendAvatarDataImmediate ( ISceneEntity avatar ) : void
avatar ISceneEntity
리턴 void

SendAvatarGroupsReply() 공개 메소드

public SendAvatarGroupsReply ( UUID avatarID, OpenSim.Framework.GroupMembershipData data ) : void
avatarID UUID
data OpenSim.Framework.GroupMembershipData
리턴 void

SendAvatarInterestsReply() 공개 메소드

public SendAvatarInterestsReply ( UUID avatarID, uint wantMask, string wantText, uint skillsMask, string skillsText, string languages ) : void
avatarID UUID
wantMask uint
wantText string
skillsMask uint
skillsText string
languages string
리턴 void

SendAvatarNotesReply() 공개 메소드

public SendAvatarNotesReply ( UUID targetID, string text ) : void
targetID UUID
text string
리턴 void

SendAvatarPickerReply() 공개 메소드

public SendAvatarPickerReply ( AvatarPickerReplyAgentDataArgs AgentData, List Data ) : void
AgentData OpenSim.Framework.AvatarPickerReplyAgentDataArgs
Data List
리턴 void

SendAvatarPicksReply() 공개 메소드

public SendAvatarPicksReply ( UUID targetID, string>.Dictionary picks ) : void
targetID UUID
picks string>.Dictionary
리턴 void

SendAvatarProperties() 공개 메소드

public SendAvatarProperties ( UUID avatarID, string aboutText, string bornOn, Byte charterMember, string flAbout, uint flags, UUID flImageID, UUID imageID, string profileURL, UUID partnerID ) : void
avatarID UUID
aboutText string
bornOn string
charterMember Byte
flAbout string
flags uint
flImageID UUID
imageID UUID
profileURL string
partnerID UUID
리턴 void

SendBannedUserList() 공개 메소드

public SendBannedUserList ( UUID invoice, OpenSim.Framework.EstateBan banlist, uint estateID ) : void
invoice UUID
banlist OpenSim.Framework.EstateBan
estateID uint
리턴 void

SendBlueBoxMessage() 공개 메소드

public SendBlueBoxMessage ( UUID FromAvatarID, String FromAvatarName, String Message ) : void
FromAvatarID UUID
FromAvatarName String
Message String
리턴 void

SendBulkUpdateInventory() 공개 메소드

public SendBulkUpdateInventory ( OpenSim.Framework.InventoryNodeBase node ) : void
node OpenSim.Framework.InventoryNodeBase
리턴 void

SendCameraConstraint() 공개 메소드

public SendCameraConstraint ( System.Vector4 ConstraintPlane ) : void
ConstraintPlane System.Vector4
리턴 void

SendChangeUserRights() 공개 메소드

public SendChangeUserRights ( UUID agentID, UUID friendID, int rights ) : void
agentID UUID
friendID UUID
rights int
리턴 void

SendChatMessage() 공개 메소드

public SendChatMessage ( byte message, byte type, System.Vector3 fromPos, string fromName, UUID fromAgentID, byte source, byte audible ) : void
message byte
type byte
fromPos System.Vector3
fromName string
fromAgentID UUID
source byte
audible byte
리턴 void

SendChatMessage() 공개 메소드

public SendChatMessage ( string message, byte type, System.Vector3 fromPos, string fromName, UUID fromAgentID, byte source, byte audible ) : void
message string
type byte
fromPos System.Vector3
fromName string
fromAgentID UUID
source byte
audible byte
리턴 void

SendChunkUpdate() 공개 메소드

public SendChunkUpdate ( int x, int y, int z ) : void
x int
y int
z int
리턴 void

SendClassifiedInfoReply() 공개 메소드

public SendClassifiedInfoReply ( UUID classifiedID, UUID creatorID, uint creationDate, uint expirationDate, uint category, string name, string description, UUID parcelID, uint parentEstate, UUID snapshotID, string simName, System.Vector3 globalPos, string parcelName, byte classifiedFlags, int price ) : void
classifiedID UUID
creatorID UUID
creationDate uint
expirationDate uint
category uint
name string
description string
parcelID UUID
parentEstate uint
snapshotID UUID
simName string
globalPos System.Vector3
parcelName string
classifiedFlags byte
price int
리턴 void

SendClearFollowCamProperties() 공개 메소드

public SendClearFollowCamProperties ( UUID objectID ) : void
objectID UUID
리턴 void

SendCloudData() 공개 메소드

public SendCloudData ( float cloudCover ) : void
cloudCover float
리턴 void

SendCoarseLocationUpdate() 공개 메소드

public SendCoarseLocationUpdate ( List users, List CoarseLocations ) : void
users List
CoarseLocations List
리턴 void

SendConfirmXfer() 공개 메소드

public SendConfirmXfer ( ulong xferID, uint PacketID ) : void
xferID ulong
PacketID uint
리턴 void

SendCreateGroupReply() 공개 메소드

public SendCreateGroupReply ( UUID groupID, bool success, string message ) : void
groupID UUID
success bool
message string
리턴 void

SendDeclineCallingCard() 공개 메소드

public SendDeclineCallingCard ( UUID transactionID ) : void
transactionID UUID
리턴 void

SendDetailedEstateData() 공개 메소드

public SendDetailedEstateData ( UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner ) : void
invoice UUID
estateName string
estateID uint
parentEstate uint
estateFlags uint
sunPosition uint
covenant UUID
abuseEmail string
estateOwner UUID
리턴 void

SendDialog() 공개 메소드

public SendDialog ( string objectname, UUID objectID, string ownerFirstName, string ownerLastName, string msg, UUID textureID, int ch, string buttonlabels ) : void
objectname string
objectID UUID
ownerFirstName string
ownerLastName string
msg string
textureID UUID
ch int
buttonlabels string
리턴 void

SendDirClassifiedReply() 공개 메소드

public SendDirClassifiedReply ( UUID queryID, DirClassifiedReplyData data ) : void
queryID UUID
data OpenSim.Framework.DirClassifiedReplyData
리턴 void

SendDirEventsReply() 공개 메소드

public SendDirEventsReply ( UUID queryID, DirEventsReplyData data ) : void
queryID UUID
data OpenSim.Framework.DirEventsReplyData
리턴 void

SendDirGroupsReply() 공개 메소드

public SendDirGroupsReply ( UUID queryID, DirGroupsReplyData data ) : void
queryID UUID
data OpenSim.Framework.DirGroupsReplyData
리턴 void

SendDirLandReply() 공개 메소드

public SendDirLandReply ( UUID queryID, DirLandReplyData data ) : void
queryID UUID
data OpenSim.Framework.DirLandReplyData
리턴 void

SendDirPeopleReply() 공개 메소드

public SendDirPeopleReply ( UUID queryID, DirPeopleReplyData data ) : void
queryID UUID
data OpenSim.Framework.DirPeopleReplyData
리턴 void

SendDirPlacesReply() 공개 메소드

public SendDirPlacesReply ( UUID queryID, DirPlacesReplyData data ) : void
queryID UUID
data OpenSim.Framework.DirPlacesReplyData
리턴 void

SendDirPopularReply() 공개 메소드

public SendDirPopularReply ( UUID queryID, DirPopularReplyData data ) : void
queryID UUID
data OpenSim.Framework.DirPopularReplyData
리턴 void

SendEconomyData() 공개 메소드

public SendEconomyData ( float EnergyEfficiency, int ObjectCapacity, int ObjectCount, int PriceEnergyUnit, int PriceGroupCreate, int PriceObjectClaim, float PriceObjectRent, float PriceObjectScaleFactor, int PriceParcelClaim, float PriceParcelClaimFactor, int PriceParcelRent, int PricePublicObjectDecay, int PricePublicObjectDelete, int PriceRentLight, int PriceUpload, int TeleportMinPrice, float TeleportPriceExponent ) : void
EnergyEfficiency float
ObjectCapacity int
ObjectCount int
PriceEnergyUnit int
PriceGroupCreate int
PriceObjectClaim int
PriceObjectRent float
PriceObjectScaleFactor float
PriceParcelClaim int
PriceParcelClaimFactor float
PriceParcelRent int
PricePublicObjectDecay int
PricePublicObjectDelete int
PriceRentLight int
PriceUpload int
TeleportMinPrice int
TeleportPriceExponent float
리턴 void

SendEjectGroupMemberReply() 공개 메소드

public SendEjectGroupMemberReply ( UUID agentID, UUID groupID, bool succss ) : void
agentID UUID
groupID UUID
succss bool
리턴 void

SendEstateCovenantInformation() 공개 메소드

public SendEstateCovenantInformation ( UUID covenant ) : void
covenant UUID
리턴 void

SendEstateList() 공개 메소드

public SendEstateList ( UUID invoice, int code, UUID Data, uint estateID ) : void
invoice UUID
code int
Data UUID
estateID uint
리턴 void

SendEventInfoReply() 공개 메소드

public SendEventInfoReply ( EventData info ) : void
info OpenSim.Framework.EventData
리턴 void

SendForceClientSelectObjects() 공개 메소드

public SendForceClientSelectObjects ( List objectIDs ) : void
objectIDs List
리턴 void

SendGenericMessage() 공개 메소드

public SendGenericMessage ( string method, List message ) : void
method string
message List
리턴 void

SendGenericMessage() 공개 메소드

public SendGenericMessage ( string method, List message ) : void
method string
message List
리턴 void

SendGroupAccountingDetails() 공개 메소드

public SendGroupAccountingDetails ( IClientAPI sender, UUID groupID, UUID transactionID, UUID sessionID, int amt ) : void
sender IClientAPI
groupID UUID
transactionID UUID
sessionID UUID
amt int
리턴 void

SendGroupAccountingSummary() 공개 메소드

public SendGroupAccountingSummary ( IClientAPI sender, UUID groupID, uint moneyAmt, int totalTier, int usedTier ) : void
sender IClientAPI
groupID UUID
moneyAmt uint
totalTier int
usedTier int
리턴 void

SendGroupActiveProposals() 공개 메소드

public SendGroupActiveProposals ( UUID groupID, UUID transactionID, OpenSim.Framework.GroupActiveProposals Proposals ) : void
groupID UUID
transactionID UUID
Proposals OpenSim.Framework.GroupActiveProposals
리턴 void

SendGroupMembership() 공개 메소드

public SendGroupMembership ( OpenSim.Framework.GroupMembershipData GroupMembership ) : void
GroupMembership OpenSim.Framework.GroupMembershipData
리턴 void

SendGroupNameReply() 공개 메소드

public SendGroupNameReply ( UUID groupLLUID, string GroupName ) : void
groupLLUID UUID
GroupName string
리턴 void

SendGroupTransactionsSummaryDetails() 공개 메소드

public SendGroupTransactionsSummaryDetails ( IClientAPI sender, UUID groupID, UUID transactionID, UUID sessionID, int amt ) : void
sender IClientAPI
groupID UUID
transactionID UUID
sessionID UUID
amt int
리턴 void

SendGroupVoteHistory() 공개 메소드

public SendGroupVoteHistory ( UUID groupID, UUID transactionID, OpenSim.Framework.GroupVoteHistory Votes ) : void
groupID UUID
transactionID UUID
Votes OpenSim.Framework.GroupVoteHistory
리턴 void

SendHealth() 공개 메소드

public SendHealth ( float health ) : void
health float
리턴 void

SendImageFirstPart() 공개 메소드

public SendImageFirstPart ( ushort numParts, UUID ImageUUID, uint ImageSize, byte ImageData, byte imageCodec ) : void
numParts ushort
ImageUUID UUID
ImageSize uint
ImageData byte
imageCodec byte
리턴 void

SendImageNextPart() 공개 메소드

public SendImageNextPart ( ushort partNumber, UUID imageUuid, byte imageData ) : void
partNumber ushort
imageUuid UUID
imageData byte
리턴 void

SendImageNotFound() 공개 메소드

public SendImageNotFound ( UUID imageid ) : void
imageid UUID
리턴 void

SendInitiateDownload() 공개 메소드

public SendInitiateDownload ( string simFileName, string clientFileName ) : void
simFileName string
clientFileName string
리턴 void

SendInstantMessage() 공개 메소드

public SendInstantMessage ( OpenSim.Framework.GridInstantMessage im ) : void
im OpenSim.Framework.GridInstantMessage
리턴 void

SendInventoryFolderDetails() 공개 메소드

public SendInventoryFolderDetails ( UUID ownerID, UUID folderID, List items, List folders, int version, bool fetchFolders, bool fetchItems ) : void
ownerID UUID
folderID UUID
items List
folders List
version int
fetchFolders bool
fetchItems bool
리턴 void

SendInventoryItemCreateUpdate() 공개 메소드

public SendInventoryItemCreateUpdate ( OpenSim.Framework.InventoryItemBase Item, uint callbackID ) : void
Item OpenSim.Framework.InventoryItemBase
callbackID uint
리턴 void

SendInventoryItemDetails() 공개 메소드

public SendInventoryItemDetails ( UUID ownerID, OpenSim.Framework.InventoryItemBase item ) : void
ownerID UUID
item OpenSim.Framework.InventoryItemBase
리턴 void

SendJoinGroupReply() 공개 메소드

public SendJoinGroupReply ( UUID groupID, bool success ) : void
groupID UUID
success bool
리턴 void

SendKillObject() 공개 메소드

public SendKillObject ( ulong regionHandle, uint localID ) : void
regionHandle ulong
localID uint
리턴 void

SendLandAccessListData() 공개 메소드

public SendLandAccessListData ( List avatars, uint accessFlag, int localLandID ) : void
avatars List
accessFlag uint
localLandID int
리턴 void

SendLandObjectOwners() 공개 메소드

public SendLandObjectOwners ( LandData land, List groups, int>.Dictionary ownersAndCount ) : void
land OpenSim.Framework.LandData
groups List
ownersAndCount int>.Dictionary
리턴 void

SendLandParcelOverlay() 공개 메소드

public SendLandParcelOverlay ( byte data, int sequence_id ) : void
data byte
sequence_id int
리턴 void

SendLandProperties() 공개 메소드

public SendLandProperties ( int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags ) : void
sequence_id int
snap_selection bool
request_result int
landData OpenSim.Framework.LandData
simObjectBonusFactor float
parcelObjectCapacity int
simObjectCapacity int
regionFlags uint
리턴 void

SendLandStatReply() 공개 메소드

public SendLandStatReply ( uint reportType, uint requestFlags, uint resultCount, OpenSim.Framework.LandStatReportItem lsrpia ) : void
reportType uint
requestFlags uint
resultCount uint
lsrpia OpenSim.Framework.LandStatReportItem
리턴 void

SendLayerData() 공개 메소드

public SendLayerData ( float map ) : void
map float
리턴 void

SendLayerData() 공개 메소드

public SendLayerData ( int px, int py, float map ) : void
px int
py int
map float
리턴 void

SendLayerData() 공개 메소드

public SendLayerData ( int px, int py, float map, bool track ) : void
px int
py int
map float
track bool
리턴 void

SendLeaveGroupReply() 공개 메소드

public SendLeaveGroupReply ( UUID groupID, bool success ) : void
groupID UUID
success bool
리턴 void

SendLoadURL() 공개 메소드

public SendLoadURL ( string objectname, UUID objectID, UUID ownerID, bool groupOwned, string message, string url ) : void
objectname string
objectID UUID
ownerID UUID
groupOwned bool
message string
url string
리턴 void

SendLocalTeleport() 공개 메소드

public SendLocalTeleport ( System.Vector3 position, System.Vector3 lookAt, uint flags ) : void
position System.Vector3
lookAt System.Vector3
flags uint
리턴 void

SendLogoutPacket() 공개 메소드

public SendLogoutPacket ( ) : void
리턴 void

SendMapBlock() 공개 메소드

public SendMapBlock ( List mapBlocks, uint flag ) : void
mapBlocks List
flag uint
리턴 void

SendMapItemReply() 공개 메소드

public SendMapItemReply ( OpenSim.Framework.mapItemReply replies, uint mapitemtype, uint flags ) : void
replies OpenSim.Framework.mapItemReply
mapitemtype uint
flags uint
리턴 void

SendMoneyBalance() 공개 메소드

public SendMoneyBalance ( UUID transaction, bool success, byte description, int balance ) : void
transaction UUID
success bool
description byte
balance int
리턴 void

SendMuteListUpdate() 공개 메소드

public SendMuteListUpdate ( string filename ) : void
filename string
리턴 void

SendNameReply() 공개 메소드

public SendNameReply ( UUID profileId, string firstname, string lastname ) : void
profileId UUID
firstname string
lastname string
리턴 void

SendObjectPropertiesFamilyData() 공개 메소드

public SendObjectPropertiesFamilyData ( uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID, uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask, uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category, UUID LastOwnerID, string ObjectName, string Description ) : void
RequestFlags uint
ObjectUUID UUID
OwnerID UUID
GroupID UUID
BaseMask uint
OwnerMask uint
GroupMask uint
EveryoneMask uint
NextOwnerMask uint
OwnershipCost int
SaleType byte
SalePrice int
Category uint
LastOwnerID UUID
ObjectName string
Description string
리턴 void

SendObjectPropertiesReply() 공개 메소드

public SendObjectPropertiesReply ( UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID, UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID, UUID OwnerUUID, string TouchTitle, byte TextureID, string SitTitle, string ItemName, string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask, uint BaseMask, byte saleType, int salePrice ) : void
ItemID UUID
CreationDate ulong
CreatorUUID UUID
FolderUUID UUID
FromTaskUUID UUID
GroupUUID UUID
InventorySerial short
LastOwnerUUID UUID
ObjectUUID UUID
OwnerUUID UUID
TouchTitle string
TextureID byte
SitTitle string
ItemName string
ItemDescription string
OwnerMask uint
NextOwnerMask uint
GroupMask uint
EveryoneMask uint
BaseMask uint
saleType byte
salePrice int
리턴 void

SendOfferCallingCard() 공개 메소드

public SendOfferCallingCard ( UUID destID, UUID transactionID ) : void
destID UUID
transactionID UUID
리턴 void

SendParcelDwellReply() 공개 메소드

public SendParcelDwellReply ( int localID, UUID parcelID, float dwell ) : void
localID int
parcelID UUID
dwell float
리턴 void

SendParcelInfo() 공개 메소드

public SendParcelInfo ( RegionInfo info, LandData land, UUID parcelID, uint x, uint y ) : void
info OpenSim.Framework.RegionInfo
land OpenSim.Framework.LandData
parcelID UUID
x uint
y uint
리턴 void

SendParcelMediaCommand() 공개 메소드

public SendParcelMediaCommand ( uint flags, ParcelMediaCommandEnum command, float time ) : void
flags uint
command ParcelMediaCommandEnum
time float
리턴 void

SendParcelMediaUpdate() 공개 메소드

public SendParcelMediaUpdate ( string mediaUrl, UUID mediaTextureID, byte autoScale, string mediaType, string mediaDesc, int mediaWidth, int mediaHeight, byte mediaLoop ) : void
mediaUrl string
mediaTextureID UUID
autoScale byte
mediaType string
mediaDesc string
mediaWidth int
mediaHeight int
mediaLoop byte
리턴 void

SendPayPrice() 공개 메소드

public SendPayPrice ( UUID objectID, int payPrice ) : void
objectID UUID
payPrice int
리턴 void

SendPickInfoReply() 공개 메소드

public SendPickInfoReply ( UUID pickID, UUID creatorID, bool topPick, UUID parcelID, string name, string desc, UUID snapshotID, string user, string originalName, string simName, System.Vector3 posGlobal, int sortOrder, bool enabled ) : void
pickID UUID
creatorID UUID
topPick bool
parcelID UUID
name string
desc string
snapshotID UUID
user string
originalName string
simName string
posGlobal System.Vector3
sortOrder int
enabled bool
리턴 void

SendPlayAttachedSound() 공개 메소드

public SendPlayAttachedSound ( UUID soundID, UUID objectID, UUID ownerID, float gain, byte flags ) : void
soundID UUID
objectID UUID
ownerID UUID
gain float
flags byte
리턴 void

SendPreLoadSound() 공개 메소드

public SendPreLoadSound ( UUID objectID, UUID ownerID, UUID soundID ) : void
objectID UUID
ownerID UUID
soundID UUID
리턴 void

SendPrimUpdate() 공개 메소드

public SendPrimUpdate ( ISceneEntity entity, PrimUpdateFlags updateFlags ) : void
entity ISceneEntity
updateFlags PrimUpdateFlags
리턴 void

SendRebakeAvatarTextures() 공개 메소드

public SendRebakeAvatarTextures ( UUID textureID ) : void
textureID UUID
리턴 void

SendRegionHandle() 공개 메소드

public SendRegionHandle ( UUID regoinID, ulong handle ) : void
regoinID UUID
handle ulong
리턴 void

SendRegionHandshake() 공개 메소드

public SendRegionHandshake ( RegionInfo regionInfo, RegionHandshakeArgs args ) : void
regionInfo OpenSim.Framework.RegionInfo
args OpenSim.Framework.RegionHandshakeArgs
리턴 void

SendRegionInfoToEstateMenu() 공개 메소드

public SendRegionInfoToEstateMenu ( OpenSim.Framework.RegionInfoForEstateMenuArgs args ) : void
args OpenSim.Framework.RegionInfoForEstateMenuArgs
리턴 void

SendRegionTeleport() 공개 메소드

public SendRegionTeleport ( ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags, string capsURL ) : void
regionHandle ulong
simAccess byte
regionExternalEndPoint System.Net.IPEndPoint
locationID uint
flags uint
capsURL string
리턴 void

SendRemoveInventoryItem() 공개 메소드

public SendRemoveInventoryItem ( UUID itemID ) : void
itemID UUID
리턴 void

SendScriptQuestion() 공개 메소드

public SendScriptQuestion ( UUID objectID, string taskName, string ownerName, UUID itemID, int question ) : void
objectID UUID
taskName string
ownerName string
itemID UUID
question int
리턴 void

SendScriptRunningReply() 공개 메소드

public SendScriptRunningReply ( UUID objectID, UUID itemID, bool running ) : void
objectID UUID
itemID UUID
running bool
리턴 void

SendScriptTeleportRequest() 공개 메소드

public SendScriptTeleportRequest ( string objName, string simName, System.Vector3 pos, System.Vector3 lookAt ) : void
objName string
simName string
pos System.Vector3
lookAt System.Vector3
리턴 void

SendSetFollowCamProperties() 공개 메소드

public SendSetFollowCamProperties ( UUID objectID, float>.SortedDictionary parameters ) : void
objectID UUID
parameters float>.SortedDictionary
리턴 void

SendShutdownConnectionNotice() 공개 메소드

public SendShutdownConnectionNotice ( ) : void
리턴 void

SendSimStats() 공개 메소드

public SendSimStats ( OpenSim.Framework.SimStats stats ) : void
stats OpenSim.Framework.SimStats
리턴 void

SendSitResponse() 공개 메소드

public SendSitResponse ( UUID TargetID, System.Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot, System.Vector3 CameraAtOffset, System.Vector3 CameraEyeOffset, bool ForceMouseLook ) : void
TargetID UUID
OffsetPos System.Vector3
SitOrientation Quaternion
autopilot bool
CameraAtOffset System.Vector3
CameraEyeOffset System.Vector3
ForceMouseLook bool
리턴 void

SendStartPingCheck() 공개 메소드

public SendStartPingCheck ( byte seq ) : void
seq byte
리턴 void

SendSunPos() 공개 메소드

public SendSunPos ( System.Vector3 sunPos, System.Vector3 sunVel, ulong time, uint dlen, uint ylen, float phase ) : void
sunPos System.Vector3
sunVel System.Vector3
time ulong
dlen uint
ylen uint
phase float
리턴 void

SendSystemAlertMessage() 공개 메소드

public SendSystemAlertMessage ( string message ) : void
message string
리턴 void

SendTakeControls() 공개 메소드

public SendTakeControls ( int controls, bool passToAgent, bool TakeControls ) : void
controls int
passToAgent bool
TakeControls bool
리턴 void

SendTaskInventory() 공개 메소드

public SendTaskInventory ( UUID taskID, short serial, byte fileName ) : void
taskID UUID
serial short
fileName byte
리턴 void

SendTeleportFailed() 공개 메소드

public SendTeleportFailed ( string reason ) : void
reason string
리턴 void

SendTeleportProgress() 공개 메소드

public SendTeleportProgress ( uint flags, string message ) : void
flags uint
message string
리턴 void

SendTeleportStart() 공개 메소드

public SendTeleportStart ( uint flags ) : void
flags uint
리턴 void

SendTerminateFriend() 공개 메소드

public SendTerminateFriend ( UUID exFriendID ) : void
exFriendID UUID
리턴 void

SendTextBoxRequest() 공개 메소드

public SendTextBoxRequest ( string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId ) : void
message string
chatChannel int
objectname string
ownerFirstName string
ownerLastName string
objectId UUID
리턴 void

SendTexture() 공개 메소드

public SendTexture ( OpenSim.Framework.AssetBase TextureAsset ) : void
TextureAsset OpenSim.Framework.AssetBase
리턴 void

SendTriggeredSound() 공개 메소드

public SendTriggeredSound ( UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, System.Vector3 position, float gain ) : void
soundID UUID
ownerID UUID
objectID UUID
parentID UUID
handle ulong
position System.Vector3
gain float
리턴 void

SendUseCachedMuteList() 공개 메소드

public SendUseCachedMuteList ( ) : void
리턴 void

SendUserInfoReply() 공개 메소드

public SendUserInfoReply ( bool imViaEmail, bool visible, string email ) : void
imViaEmail bool
visible bool
email string
리턴 void

SendViewerEffect() 공개 메소드

public SendViewerEffect ( ViewerEffectPacket effectBlocks ) : void
effectBlocks ViewerEffectPacket
리턴 void

SendViewerTime() 공개 메소드

public SendViewerTime ( int phase ) : void
phase int
리턴 void

SendVoxelUpdate() 공개 메소드

public SendVoxelUpdate ( int x, int y, int z, byte b ) : void
x int
y int
z int
b byte
리턴 void

SendWearables() 공개 메소드

public SendWearables ( AvatarWearable wearables, int serial ) : void
wearables OpenSim.Framework.AvatarWearable
serial int
리턴 void

SendWindData() 공개 메소드

public SendWindData ( System.Vector2 windSpeeds ) : void
windSpeeds System.Vector2
리턴 void

SendXferPacket() 공개 메소드

public SendXferPacket ( ulong xferID, uint packet, byte data ) : void
xferID ulong
packet uint
data byte
리턴 void

SendXferRequest() 공개 메소드

public SendXferRequest ( ulong XferID, short AssetType, UUID vFileID, byte FilePath, byte FileName ) : void
XferID ulong
AssetType short
vFileID UUID
FilePath byte
FileName byte
리턴 void

SetChildAgentThrottle() 공개 메소드

public SetChildAgentThrottle ( byte throttle ) : void
throttle byte
리턴 void

SetClientInfo() 공개 메소드

public SetClientInfo ( ClientInfo info ) : void
info OpenSim.Framework.ClientInfo
리턴 void

SetClientOption() 공개 메소드

public SetClientOption ( string option, string value ) : void
option string
value string
리턴 void

SetDebugPacketLevel() 공개 메소드

public SetDebugPacketLevel ( int newDebug ) : void
newDebug int
리턴 void

Start() 공개 메소드

public Start ( ) : void
리턴 void

Stop() 공개 메소드

public Stop ( ) : void
리턴 void

StopFlying() 공개 메소드

public StopFlying ( ISceneEntity presence ) : void
presence ISceneEntity
리턴 void

Terminate() 공개 메소드

public Terminate ( ) : void
리턴 void