메소드 | 설명 | |
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AddRegion ( |
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Close ( ) : void | ||
CloseAgent ( |
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CreateAgent ( |
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CreateObject ( |
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CreateObject ( |
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GetInnerService ( ) : ISimulationService | ||
GetScene ( ulong regionhandle ) : IScene | ||
Init ( |
Can be called from other modules.
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Initialise ( IConfigSource config ) : void | ||
IsLocalRegion ( UUID id ) : bool | ||
IsLocalRegion ( ulong regionhandle ) : bool | ||
PostInitialise ( ) : void | ||
RegionLoaded ( |
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ReleaseAgent ( UUID origin, UUID id, string uri ) : bool | ||
RemoveRegion ( |
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RemoveScene ( |
Can be called from other modules.
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RetrieveAgent ( |
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UpdateAgent ( |
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UpdateAgent ( |
public AddRegion ( |
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scene | ||
리턴 | void |
public CloseAgent ( |
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destination | ||
id | UUID | |
리턴 | bool |
public CreateAgent ( |
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destination | ||
aCircuit | ||
teleportFlags | uint | |
reason | string | |
리턴 | bool |
public CreateObject ( |
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destination | ||
sog | ISceneObject | |
isLocalCall | bool | |
리턴 | bool |
public CreateObject ( |
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destination | ||
userID | UUID | |
itemID | UUID | |
리턴 | bool |
public Init ( |
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scene | ||
리턴 | void |
public IsLocalRegion ( ulong regionhandle ) : bool | ||
regionhandle | ulong | |
리턴 | bool |
public RegionLoaded ( |
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scene | ||
리턴 | void |
public ReleaseAgent ( UUID origin, UUID id, string uri ) : bool | ||
origin | UUID | |
id | UUID | |
uri | string | |
리턴 | bool |
public RemoveRegion ( |
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scene | ||
리턴 | void |
public RemoveScene ( |
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scene | ||
리턴 | void |
public RetrieveAgent ( |
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destination | ||
id | UUID | |
agent | IAgentData | |
리턴 | bool |
public UpdateAgent ( |
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destination | ||
cAgentData | ||
리턴 | bool |
public UpdateAgent ( |
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destination | ||
cAgentData | ||
리턴 | bool |