C# 클래스 OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation.LocalSimulationConnectorModule

상속: ISharedRegionModule, ISimulationService
파일 보기 프로젝트 열기: openmetaversefoundation/fortis-opensim 1 사용 예제들

공개 메소드들

메소드 설명
AddRegion ( Scene scene ) : void
Close ( ) : void
CloseAgent ( GridRegion destination, UUID id ) : bool
CreateAgent ( GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, string &reason ) : bool
CreateObject ( GridRegion destination, ISceneObject sog, bool isLocalCall ) : bool
CreateObject ( GridRegion destination, UUID userID, UUID itemID ) : bool
GetInnerService ( ) : ISimulationService
GetScene ( ulong regionhandle ) : IScene
Init ( Scene scene ) : void

Can be called from other modules.

Initialise ( IConfigSource config ) : void
IsLocalRegion ( UUID id ) : bool
IsLocalRegion ( ulong regionhandle ) : bool
PostInitialise ( ) : void
RegionLoaded ( Scene scene ) : void
ReleaseAgent ( UUID origin, UUID id, string uri ) : bool
RemoveRegion ( Scene scene ) : void
RemoveScene ( Scene scene ) : void

Can be called from other modules.

RetrieveAgent ( GridRegion destination, UUID id, IAgentData &agent ) : bool
UpdateAgent ( GridRegion destination, AgentData cAgentData ) : bool
UpdateAgent ( GridRegion destination, AgentPosition cAgentData ) : bool

메소드 상세

AddRegion() 공개 메소드

public AddRegion ( Scene scene ) : void
scene OpenSim.Region.Framework.Scenes.Scene
리턴 void

Close() 공개 메소드

public Close ( ) : void
리턴 void

CloseAgent() 공개 메소드

public CloseAgent ( GridRegion destination, UUID id ) : bool
destination OpenSim.Services.Interfaces.GridRegion
id UUID
리턴 bool

CreateAgent() 공개 메소드

public CreateAgent ( GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, string &reason ) : bool
destination OpenSim.Services.Interfaces.GridRegion
aCircuit OpenSim.Framework.AgentCircuitData
teleportFlags uint
reason string
리턴 bool

CreateObject() 공개 메소드

public CreateObject ( GridRegion destination, ISceneObject sog, bool isLocalCall ) : bool
destination OpenSim.Services.Interfaces.GridRegion
sog ISceneObject
isLocalCall bool
리턴 bool

CreateObject() 공개 메소드

public CreateObject ( GridRegion destination, UUID userID, UUID itemID ) : bool
destination OpenSim.Services.Interfaces.GridRegion
userID UUID
itemID UUID
리턴 bool

GetInnerService() 공개 메소드

public GetInnerService ( ) : ISimulationService
리턴 ISimulationService

GetScene() 공개 메소드

public GetScene ( ulong regionhandle ) : IScene
regionhandle ulong
리턴 IScene

Init() 공개 메소드

Can be called from other modules.
public Init ( Scene scene ) : void
scene OpenSim.Region.Framework.Scenes.Scene
리턴 void

Initialise() 공개 메소드

public Initialise ( IConfigSource config ) : void
config IConfigSource
리턴 void

IsLocalRegion() 공개 메소드

public IsLocalRegion ( UUID id ) : bool
id UUID
리턴 bool

IsLocalRegion() 공개 메소드

public IsLocalRegion ( ulong regionhandle ) : bool
regionhandle ulong
리턴 bool

PostInitialise() 공개 메소드

public PostInitialise ( ) : void
리턴 void

RegionLoaded() 공개 메소드

public RegionLoaded ( Scene scene ) : void
scene OpenSim.Region.Framework.Scenes.Scene
리턴 void

ReleaseAgent() 공개 메소드

public ReleaseAgent ( UUID origin, UUID id, string uri ) : bool
origin UUID
id UUID
uri string
리턴 bool

RemoveRegion() 공개 메소드

public RemoveRegion ( Scene scene ) : void
scene OpenSim.Region.Framework.Scenes.Scene
리턴 void

RemoveScene() 공개 메소드

Can be called from other modules.
public RemoveScene ( Scene scene ) : void
scene OpenSim.Region.Framework.Scenes.Scene
리턴 void

RetrieveAgent() 공개 메소드

public RetrieveAgent ( GridRegion destination, UUID id, IAgentData &agent ) : bool
destination OpenSim.Services.Interfaces.GridRegion
id UUID
agent IAgentData
리턴 bool

UpdateAgent() 공개 메소드

public UpdateAgent ( GridRegion destination, AgentData cAgentData ) : bool
destination OpenSim.Services.Interfaces.GridRegion
cAgentData OpenSim.Framework.AgentData
리턴 bool

UpdateAgent() 공개 메소드

public UpdateAgent ( GridRegion destination, AgentPosition cAgentData ) : bool
destination OpenSim.Services.Interfaces.GridRegion
cAgentData OpenSim.Framework.AgentPosition
리턴 bool