C# 클래스 OpenSim.Region.CoreModules.Avatar.Assets.NewFileAgentInventoryVariablePriceModule

상속: INonSharedRegionModule
파일 보기 프로젝트 열기: N3X15/VoxelSim 1 사용 예제들

공개 메소드들

메소드 설명
AddRegion ( Scene pScene ) : void
Close ( ) : void
Initialise ( IConfigSource source ) : void
NewAgentInventoryRequest ( OpenSim.Framework.Capabilities.LLSDAssetUploadRequest llsdRequest, UUID agentID ) : OpenSim.Framework.Capabilities.LLSDNewFileAngentInventoryVariablePriceReplyResponse
RegionLoaded ( Scene scene ) : void
RegisterCaps ( UUID agentID, OpenSim.Framework.Capabilities.Caps caps ) : void
RemoveRegion ( Scene scene ) : void
UploadCompleteHandler ( string assetName, string assetDescription, UUID assetID, UUID inventoryItem, UUID parentFolder, byte data, string inventoryType, string assetType, UUID AgentID ) : void

메소드 상세

AddRegion() 공개 메소드

public AddRegion ( Scene pScene ) : void
pScene OpenSim.Region.Framework.Scenes.Scene
리턴 void

Close() 공개 메소드

public Close ( ) : void
리턴 void

Initialise() 공개 메소드

public Initialise ( IConfigSource source ) : void
source IConfigSource
리턴 void

NewAgentInventoryRequest() 공개 메소드

public NewAgentInventoryRequest ( OpenSim.Framework.Capabilities.LLSDAssetUploadRequest llsdRequest, UUID agentID ) : OpenSim.Framework.Capabilities.LLSDNewFileAngentInventoryVariablePriceReplyResponse
llsdRequest OpenSim.Framework.Capabilities.LLSDAssetUploadRequest
agentID UUID
리턴 OpenSim.Framework.Capabilities.LLSDNewFileAngentInventoryVariablePriceReplyResponse

RegionLoaded() 공개 메소드

public RegionLoaded ( Scene scene ) : void
scene OpenSim.Region.Framework.Scenes.Scene
리턴 void

RegisterCaps() 공개 메소드

public RegisterCaps ( UUID agentID, OpenSim.Framework.Capabilities.Caps caps ) : void
agentID UUID
caps OpenSim.Framework.Capabilities.Caps
리턴 void

RemoveRegion() 공개 메소드

public RemoveRegion ( Scene scene ) : void
scene OpenSim.Region.Framework.Scenes.Scene
리턴 void

UploadCompleteHandler() 공개 메소드

public UploadCompleteHandler ( string assetName, string assetDescription, UUID assetID, UUID inventoryItem, UUID parentFolder, byte data, string inventoryType, string assetType, UUID AgentID ) : void
assetName string
assetDescription string
assetID UUID
inventoryItem UUID
parentFolder UUID
data byte
inventoryType string
assetType string
AgentID UUID
리턴 void