C# 클래스 OpenSim.Region.CoreModules.Agent.TextureDownload.TextureDownloadModule

상속: ISharedRegionModule
파일 보기 프로젝트 열기: openmetaversefoundation/fortis-opensim

공개 메소드들

메소드 설명
Close ( ) : void
Initialise ( Scene scene, IConfigSource config ) : void
NewClient ( IClientAPI client ) : void
PostInitialise ( ) : void
ProcessTextureSenders ( ) : void

Entry point for the thread dedicated to processing the texture queue.

TextureDownloadModule ( ) : System
TextureRequest ( Object sender, OpenSim.Framework.TextureRequestArgs e ) : void

Start the process of requesting a given texture.

비공개 메소드들

메소드 설명
EventManager_OnRemovePresence ( UUID agentId ) : void

Cleanup the texture service related objects for the removed presence.

TextureSent ( ITextureSender sender ) : void

Called when the texture has finished sending.

TryGetUserTextureService ( IClientAPI client, OpenSim.Region.CoreModules.Agent.TextureDownload.UserTextureDownloadService &textureService ) : bool

Does this user have a registered texture download service?

메소드 상세

Close() 공개 메소드

public Close ( ) : void
리턴 void

Initialise() 공개 메소드

public Initialise ( Scene scene, IConfigSource config ) : void
scene OpenSim.Region.Framework.Scenes.Scene
config IConfigSource
리턴 void

NewClient() 공개 메소드

public NewClient ( IClientAPI client ) : void
client IClientAPI
리턴 void

PostInitialise() 공개 메소드

public PostInitialise ( ) : void
리턴 void

ProcessTextureSenders() 공개 메소드

Entry point for the thread dedicated to processing the texture queue.
public ProcessTextureSenders ( ) : void
리턴 void

TextureDownloadModule() 공개 메소드

public TextureDownloadModule ( ) : System
리턴 System

TextureRequest() 공개 메소드

Start the process of requesting a given texture.
public TextureRequest ( Object sender, OpenSim.Framework.TextureRequestArgs e ) : void
sender Object
e OpenSim.Framework.TextureRequestArgs
리턴 void