메소드 | 설명 | |
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AddProjectedShroudGeneration ( Actor a, PPos shrouded ) : void | ||
AddProjectedVisibility ( Actor a, PPos visible ) : void | ||
Contains ( PPos uv ) : bool | ||
Explore ( |
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ExploreAll ( ) : void | ||
ExploreProjectedCells ( World world, IEnumerable |
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IsExplored ( CPos cell ) : bool | ||
IsExplored ( MPos uv ) : bool | ||
IsExplored ( PPos puv ) : bool | ||
IsExplored ( WPos pos ) : bool | ||
IsVisible ( CPos cell ) : bool | ||
IsVisible ( MPos uv ) : bool | ||
IsVisible ( PPos puv ) : bool | ||
IsVisible ( WPos pos ) : bool | ||
ProjectedCellsInRange ( Map map, CPos cell, WDist range ) : IEnumerable |
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ProjectedCellsInRange ( Map map, WPos pos, WDist range ) : IEnumerable |
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RemoveShroudGeneration ( Actor a ) : void | ||
RemoveVisibility ( Actor a ) : void | ||
ResetExploration ( ) : void | ||
Shroud ( Actor self, |
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UpdatePlayerStance ( World w, Player player, Stance oldStance, Stance newStance ) : void |
메소드 | 설명 | |
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INotifyCreated ( Actor self ) : void | ||
Invalidate ( IEnumerable |
public AddProjectedShroudGeneration ( Actor a, PPos shrouded ) : void | ||
a | Actor | |
shrouded | PPos | |
리턴 | void |
public AddProjectedVisibility ( Actor a, PPos visible ) : void | ||
a | Actor | |
visible | PPos | |
리턴 | void |
public ExploreProjectedCells ( World world, IEnumerable |
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world | World | |
cells | IEnumerable |
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리턴 | void |
public static ProjectedCellsInRange ( Map map, CPos cell, WDist range ) : IEnumerable |
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map | Map | |
cell | CPos | |
range | WDist | |
리턴 | IEnumerable |
public static ProjectedCellsInRange ( Map map, WPos pos, WDist range ) : IEnumerable |
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map | Map | |
pos | WPos | |
range | WDist | |
리턴 | IEnumerable |
public Shroud ( Actor self, |
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self | Actor | |
info | ||
리턴 | System |
public UpdatePlayerStance ( World w, Player player, Stance oldStance, Stance newStance ) : void | ||
w | World | |
player | Player | |
oldStance | Stance | |
newStance | Stance | |
리턴 | void |