C# 클래스 OpenRA.Mods.D2k.Traits.BuildableTerrainLayer

상속: IRenderOverlay, IWorldLoaded, ITickRender, INotifyActorDisposing
파일 보기 프로젝트 열기: pchote/OpenRA 1 사용 예제들

공개 메소드들

메소드 설명
AddTile ( CPos cell, TerrainTile tile ) : void
BuildableTerrainLayer ( Actor self, BuildableTerrainLayerInfo info ) : System.Collections.Generic
Disposing ( Actor self ) : void
Render ( WorldRenderer wr ) : void
TickRender ( WorldRenderer wr, Actor self ) : void
WorldLoaded ( World w, WorldRenderer wr ) : void

메소드 상세

AddTile() 공개 메소드

public AddTile ( CPos cell, TerrainTile tile ) : void
cell CPos
tile TerrainTile
리턴 void

BuildableTerrainLayer() 공개 메소드

public BuildableTerrainLayer ( Actor self, BuildableTerrainLayerInfo info ) : System.Collections.Generic
self Actor
info BuildableTerrainLayerInfo
리턴 System.Collections.Generic

Disposing() 공개 메소드

public Disposing ( Actor self ) : void
self Actor
리턴 void

Render() 공개 메소드

public Render ( WorldRenderer wr ) : void
wr OpenRA.Graphics.WorldRenderer
리턴 void

TickRender() 공개 메소드

public TickRender ( WorldRenderer wr, Actor self ) : void
wr OpenRA.Graphics.WorldRenderer
self Actor
리턴 void

WorldLoaded() 공개 메소드

public WorldLoaded ( World w, WorldRenderer wr ) : void
w World
wr OpenRA.Graphics.WorldRenderer
리턴 void