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설명 |
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ApplyOrders ( World world, MouseInput mi ) : void |
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CycleStatusBars ( ) : bool |
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DrawRollover ( Actor unit ) : void |
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SelectActorsByOwnerAndSelectionClass ( IEnumerable actors, Player owner, IEnumerable selectionClasses ) : IEnumerable |
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SelectActorsInBoxWithDeadzone ( World world, int2 a, int2 b ) : IEnumerable |
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SelectActorsInWorld ( World world, IEnumerable selectionClasses, Player player ) : IEnumerable |
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SelectActorsOnScreen ( World world, WorldRenderer wr, IEnumerable selectionClasses, Player player ) : IEnumerable |
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ToggleMute ( ) : bool |
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TogglePixelDouble ( ) : bool |
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TogglePlayerStanceColors ( ) : bool |
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WorldInteractionControllerWidget ( World world, WorldRenderer worldRenderer ) : System.Collections.Generic |
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